Modify README to indicate we're a fork
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README.md
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README.md
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<img align="left" style="width:260px" src="https://github.com/raysan5/raylib/blob/master/logo/raylib_logo_animation.gif" width="288px">
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<img align="left" style="width:260px" src="https://git.terah.dev/imterah/raylib-drm-leasing/blob/master/logo/raylib_logo_animation.gif" width="288px">
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**raylib is a simple and easy-to-use library to enjoy videogames programming.**
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**raylib is a simple and easy-to-use library to enjoy videogames programming.**
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
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This is a fork of raylib designed to add DRM leasing support, which is used in [UnrealXR](https://git.terah.dev/imterah/unrealxr). Please go support the raylib developers!
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*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
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*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
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Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
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Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
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@ -12,27 +14,6 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
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<br>
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<br>
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[](https://github.com/raysan5/raylib/releases)
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[](https://github.com/raysan5/raylib/stargazers)
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[](https://github.com/raysan5/raylib/commits/master)
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[](https://github.com/sponsors/raysan5)
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[](https://repology.org/project/raylib/versions)
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[](LICENSE)
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[](https://discord.gg/raylib)
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[](https://www.reddit.com/r/raylib/)
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[](https://www.youtube.com/c/raylib)
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[](https://www.twitch.tv/raysan5)
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[](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
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[](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
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[](https://github.com/raysan5/raylib/actions?query=workflow%3AmacOS)
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[](https://github.com/raysan5/raylib/actions?query=workflow%3AWebAssembly)
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[](https://github.com/raysan5/raylib/actions?query=workflow%3ACMakeBuilds)
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[](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml)
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[](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml)
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features
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features
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--------
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--------
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- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
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- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
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@ -42,7 +23,7 @@ features
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts)
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- Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- Flexible Materials system, supporting classic maps and **PBR maps**
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- Flexible Materials system, supporting classic maps and **PBR maps**
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- **Animated 3D models** supported (skeletal bones animation) (IQM, M3D, glTF)
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- **Animated 3D models** supported (skeletal bones animation) (IQM, M3D, glTF)
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- Shaders support, including model shaders and **postprocessing** shaders
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- Shaders support, including model shaders and **postprocessing** shaders
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@ -111,7 +92,7 @@ raylib has been developed on Windows platform using [Notepad++](https://notepad-
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learning and docs
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learning and docs
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------------------
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------------------
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raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.
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raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.
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Some additional documentation about raylib design can be found in [raylib GitHub Wiki](https://github.com/raysan5/raylib/wiki). Here are the relevant links:
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Some additional documentation about raylib design can be found in [raylib GitHub Wiki](https://github.com/raysan5/raylib/wiki). Here are the relevant links:
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