Set initial window position for display-sized fullscreen (#2742)
This commit is contained in:
parent
3028bffd4c
commit
c6376acfc4
1 changed files with 12 additions and 2 deletions
10
src/rcore.c
10
src/rcore.c
|
@ -4091,8 +4091,18 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
if (CORE.Window.fullscreen)
|
||||
{
|
||||
// remember center for switchinging from fullscreen to window
|
||||
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
|
||||
{
|
||||
// If screen width/height equal to the dislpay, we can't calclulate the window pos for toggling fullscreened/windowed.
|
||||
// Toggling fullscreened/windowed with pos(0, 0) can cause problems in some platforms, such as X11.
|
||||
CORE.Window.position.x = CORE.Window.display.width/4;
|
||||
CORE.Window.position.y = CORE.Window.display.height/4;
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2;
|
||||
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2;
|
||||
}
|
||||
|
||||
if (CORE.Window.position.x < 0) CORE.Window.position.x = 0;
|
||||
if (CORE.Window.position.y < 0) CORE.Window.position.y = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue