Updated common documents

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Ray 2018-07-16 02:07:48 +02:00
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commit c5f65c0b16
5 changed files with 38 additions and 28 deletions

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@ -21,7 +21,7 @@ Use your best judgement, and feel free to propose changes to this document in a
- [raylib roadmap](ROADMAP.md)
[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
Feel free to review it if required, just take care not to break anything.
Feel free to review it if required, just take care not to break something.
### raylib C coding conventions
@ -66,6 +66,8 @@ Some people ported raylib to other languages in form of bindings or wrappers to
- [raylib Crystal binding](https://gitlab.com/Zatherz/cray)
- [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib)
- raylib Pascal binding with custom IDE (closed-source)
- [raylib flat-assembler Usage example] (http://forum.raylib.com/index.php?p=/discussion/comment/425/#Comment_425)
- [raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)
Usually, raylib bindings follow the convention: `raylib-{language}`
@ -78,7 +80,7 @@ If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
You can write me a direct mail but you can also contact me on the following networks:
- [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help.
- [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions.
- [raylib Discord](https://discord.gg/VkzNHUE) - A direct communication channel for project discussions.
- [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
- [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
@ -115,14 +117,20 @@ contributing (in some way or another) to make the raylib project better. Huge th
- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
- [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
- [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes!
- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
- [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS
- [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives
- [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided
- [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system.
- [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation.
- [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library.
- [Kai](https://github.com/questor) for multiple code reviews and improvements.
- [RDR8](https://github.com/RDR8) for his work on Makefiles for Linux
- [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection
- [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel()
- [Jonas Daeyaert](https://github.com/culacant) for his amazing work on IQM animated models support
- [Seth Archambault](https://github.com/SethArchambault) for his work on Android Gamepad support (SNES model)
- [D3nX](https://github.com/D3nX) for adding Code::Blocks project template.
Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
Please, if I forget someone in this list, excuse me and send a PR!