Update CHANGELOG
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CHANGELOG
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CHANGELOG
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@ -160,22 +160,24 @@ Detailed changes:
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[examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
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[examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
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[examples] ADDED: shaders/shaders_multi_sampler2d
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[examples] ADDED: shaders/shaders_multi_sampler2d
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[examples] ADDED: others/embedded_files_loading
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[examples] ADDED: others/embedded_files_loading
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[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
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[examples] REVIEWED: textures/textures_raw_data (#1286)
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[examples] REVIEWED: textures/textures_raw_data (#1286)
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[examples] REVIEWED: others/raudio_standalone.c
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[examples] REVIEWED: audio/resources, use open license resources
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[examples] REVIEWED: textures/textures_sprite_explosion, replace resources
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[examples] REVIEWED: textures/textures_sprite_explosion, replace resources
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[examples] REVIEWED: textures/textures_particles_blending, replace resources
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[examples] REVIEWED: textures/textures_particles_blending, replace resources
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[examples] REVIEWED: textures/textures_image_processing, support mouse
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[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
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[examples] REVIEWED: audio/resources, use open license resources
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[examples] REVIEWED: others/raudio_standalone.c
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[build] ADDED: New config.h configuration options exposing multiple #define values
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[build] REMOVED: ANGLE VS2017 template project
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[build] REMOVED: ANGLE VS2017 template project
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[build] Avoided all MSVC compile warnings
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[build] REVIEWED: All MSVC compile warnings
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[build] Additional config.h configuration options exposing multiple #define values
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[build] Updated Makefile for web (#1332) by @rfaile313
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[build] Updated Makefile for web (#1332) by @rfaile313
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[build] Updated build pipelines to use latest emscripten and android ndk
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[build] Updated build pipelines to use latest emscripten and Android NDK
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[build] Updated emscriptem build script to generate .a on WebAssembly
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[build] Updated emscriptem build script to generate .a on WebAssembly
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[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
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[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
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[build] Updated VSCode project template tasks
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[build] Updated VSCode project template tasks
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[build] Updated VS2017.UWP project template by @Rover656
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[build] Updated VS2017.UWP project template by @Rover656
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[build] Updated Android build pipeline
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[build] Updated Android build pipeline
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[build] REMOVED: AppVeyor and Travis CI build systems
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[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
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[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
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[*] Replaced several examples resources with more open licensed alternatives
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[*] Replaced several examples resources with more open licensed alternatives
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[*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
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[*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
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