Rebuild dynamic libs for MSVC (VS2015)
Added support for raylib DLL building on MSVC
This commit is contained in:
parent
244007a99b
commit
c570f7ca63
8 changed files with 135 additions and 1 deletions
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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# Visual Studio 14
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VisualStudioVersion = 14.0.25123.0
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}"
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EndProject
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EndProject
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@ -11,6 +11,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window_cpp", "ex
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib.dll", "raylib\raylib.dll.vcxproj", "{C824147D-EE23-4752-AEA7-CD24789BCBC9}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Debug|x86 = Debug|x86
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@ -29,6 +31,10 @@ Global
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{B655E850-3322-42F7-941D-6AC18FD66CA1}.Debug|x86.Build.0 = Debug|Win32
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{B655E850-3322-42F7-941D-6AC18FD66CA1}.Debug|x86.Build.0 = Debug|Win32
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{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.ActiveCfg = Release|Win32
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{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.ActiveCfg = Release|Win32
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{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.Build.0 = Release|Win32
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{B655E850-3322-42F7-941D-6AC18FD66CA1}.Release|x86.Build.0 = Release|Win32
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{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Debug|x86.ActiveCfg = Debug|Win32
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{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Debug|x86.Build.0 = Debug|Win32
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{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Release|x86.ActiveCfg = Release|Win32
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{C824147D-EE23-4752-AEA7-CD24789BCBC9}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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128
project/vs2015/raylib/raylib.dll.vcxproj
Normal file
128
project/vs2015/raylib/raylib.dll.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C824147D-EE23-4752-AEA7-CD24789BCBC9}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>raylib</RootNamespace>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)raylib\dll\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)raylib\dll\$(Configuration)\temp</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)raylib\dll\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)raylib\dll\$(Configuration)\temp</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
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<CompileAs>CompileAsC</CompileAs>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;openal32dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<Lib>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(SolutionDir)..\..\release\libs\win32\msvc;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;glfw3.lib;openal32dll.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\src\audio.c" />
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<ClCompile Include="..\..\..\src\core.c" />
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<ClCompile Include="..\..\..\src\external\stb_vorbis.c" />
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<ClCompile Include="..\..\..\src\models.c" />
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<ClCompile Include="..\..\..\src\rlgl.c" />
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<ClCompile Include="..\..\..\src\shapes.c" />
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<ClCompile Include="..\..\..\src\text.c" />
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<ClCompile Include="..\..\..\src\textures.c" />
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<ClCompile Include="..\..\..\src\utils.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\src\camera.h" />
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<ClInclude Include="..\..\..\src\external\glad.h" />
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<ClInclude Include="..\..\..\src\external\jar_mod.h" />
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<ClInclude Include="..\..\..\src\external\jar_xm.h" />
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<ClInclude Include="..\..\..\src\external\stb_image.h" />
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<ClInclude Include="..\..\..\src\external\stb_image_resize.h" />
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<ClInclude Include="..\..\..\src\external\stb_image_write.h" />
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<ClInclude Include="..\..\..\src\external\stb_rect_pack.h" />
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<ClInclude Include="..\..\..\src\external\stb_truetype.h" />
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<ClInclude Include="..\..\..\src\external\stb_vorbis.h" />
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<ClInclude Include="..\..\..\src\gestures.h" />
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<ClInclude Include="..\..\..\src\raylib.h" />
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<ClInclude Include="..\..\..\src\raymath.h" />
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<ClInclude Include="..\..\..\src\rlgl.h" />
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<ClInclude Include="..\..\..\src\shader_distortion.h" />
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<ClInclude Include="..\..\..\src\shader_standard.h" />
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<ClInclude Include="..\..\..\src\utils.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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release/libs/win32/msvc/OpenAL32dll.lib
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release/libs/win32/msvc/OpenAL32dll.lib
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release/libs/win32/msvc/raylib.dll
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release/libs/win32/msvc/raylib.dll
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release/libs/win32/msvc/raylibdll.lib
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release/libs/win32/msvc/raylibdll.lib
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