Explicit define of functions prototypes

No-parameters functions use the prototype style FunctionName(void);
This commit is contained in:
raysan5 2014-09-03 17:06:10 +02:00
parent d2b98fbb5c
commit c56ef738ed
8 changed files with 90 additions and 90 deletions

View file

@ -259,22 +259,22 @@ extern "C" { // Prevents name mangling of functions
void InitWindow(int width, int height, const char *title); // Initialize Window and Graphics Context (OpenGL)
void InitWindowEx(int width, int height, const char* title, // Initialize Window and Graphics Context (OpenGL),...
bool resizable, const char *cursorImage); // ...define if windows-resizable and custom cursor
void CloseWindow(); // Close Window and Terminate Context
bool WindowShouldClose(); // Detect if KEY_ESCAPE pressed or Close icon pressed
void ToggleFullscreen(); // Fullscreen toggle (by default F11)
void CloseWindow(void); // Close Window and Terminate Context
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
void ToggleFullscreen(void); // Fullscreen toggle (by default F11)
void SetCustomCursor(const char *cursorImage); // Set a custom cursor icon/image
void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
void ClearBackground(Color color); // Sets Background Color
void BeginDrawing(); // Setup drawing canvas to start drawing
void EndDrawing(); // End canvas drawing and Swap Buffers (Double Buffering)
void BeginDrawing(void); // Setup drawing canvas to start drawing
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
void Begin3dMode(Camera cam); // Initializes 3D mode for drawing (Camera setup)
void End3dMode(); // Ends 3D mode and returns to default 2D orthographic mode
void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
void SetTargetFPS(int fps); // Set target FPS (maximum)
float GetFPS(); // Returns current FPS
float GetFrameTime(); // Returns time in seconds for one frame
float GetFPS(void); // Returns current FPS
float GetFrameTime(void); // Returns time in seconds for one frame
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
int GetHexValue(Color color); // Returns hexadecimal value for a Color
@ -282,7 +282,7 @@ int GetHexValue(Color color); // Returns hexadecim
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0 to 1.0
void ShowLogo(); // Activates raylib logo at startup
void ShowLogo(void); // Activates raylib logo at startup
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
@ -296,10 +296,10 @@ bool IsMouseButtonPressed(int button); // Detect if a mouse but
bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
int GetMouseX(); // Returns mouse position X
int GetMouseY(); // Returns mouse position Y
Vector2 GetMousePosition(); // Returns mouse position XY
int GetMouseWheelMove(); // Returns mouse wheel movement Y
int GetMouseX(void); // Returns mouse position X
int GetMouseY(void); // Returns mouse position Y
Vector2 GetMousePosition(void); // Returns mouse position XY
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
@ -359,7 +359,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
//------------------------------------------------------------------------------------
SpriteFont GetDefaultFont(); // Get the default SpriteFont
SpriteFont GetDefaultFont(void); // Get the default SpriteFont
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
@ -411,8 +411,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
void InitAudioDevice(); // Initialize audio device and context
void CloseAudioDevice(); // Close the audio device and context (and music stream)
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
@ -425,12 +425,12 @@ void SetSoundVolume(Sound sound, float volume); // Set volume fo
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
void PlayMusicStream(char *fileName); // Start music playing (open stream)
void StopMusicStream(); // Stop music playing (close stream)
void PauseMusicStream(); // Pause music playing
bool MusicIsPlaying(); // Check if music is playing
void StopMusicStream(void); // Stop music playing (close stream)
void PauseMusicStream(void); // Pause music playing
bool MusicIsPlaying(void); // Check if music is playing
void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
float GetMusicTimeLength(); // Get current music time length (in seconds)
float GetMusicTimePlayed(); // Get current music time played (in seconds)
float GetMusicTimeLength(void); // Get current music time length (in seconds)
float GetMusicTimePlayed(void); // Get current music time played (in seconds)
#ifdef __cplusplus
}