Explicit define of functions prototypes

No-parameters functions use the prototype style FunctionName(void);
This commit is contained in:
raysan5 2014-09-03 17:06:10 +02:00
parent d2b98fbb5c
commit c56ef738ed
8 changed files with 90 additions and 90 deletions

View file

@ -91,10 +91,10 @@ static bool showLogo = false;
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
extern void UpdateMusicStream(); // [Module: audio] Updates buffers for music streaming
extern void UpdateMusicStream(void); // [Module: audio] Updates buffers for music streaming
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -104,8 +104,8 @@ static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, i
static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow* window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void WindowSizeCallback(GLFWwindow* window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
static void TakeScreenshot(); // Takes a screenshot and saves it in the same folder as executable
static void LogoAnimation(); // Plays raylib logo appearing animation
static void TakeScreenshot(void); // Takes a screenshot and saves it in the same folder as executable
static void LogoAnimation(void); // Plays raylib logo appearing animation
//----------------------------------------------------------------------------------
// Module Functions Definition - Window and OpenGL Context Functions
@ -190,7 +190,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
}
// Close Window and Terminate Context
void CloseWindow()
void CloseWindow(void)
{
UnloadDefaultFont();
@ -223,13 +223,13 @@ void SetExitKey(int key)
}
// Detect if KEY_ESCAPE pressed or Close icon pressed
bool WindowShouldClose()
bool WindowShouldClose(void)
{
return (glfwWindowShouldClose(window));
}
// Fullscreen toggle (by default F11)
void ToggleFullscreen()
void ToggleFullscreen(void)
{
if (glfwGetKey(window, GLFW_KEY_F11))
{
@ -283,7 +283,7 @@ void ClearBackground(Color color)
}
// Setup drawing canvas to start drawing
void BeginDrawing()
void BeginDrawing(void)
{
currentTime = glfwGetTime(); // glfwGetTime() returns a 'double' containing the number of elapsed seconds since glfwInit() was called
updateTime = currentTime - previousTime;
@ -300,7 +300,7 @@ void BeginDrawing()
}
// End canvas drawing and Swap Buffers (Double Buffering)
void EndDrawing()
void EndDrawing(void)
{
if (customCursor && cursorOnScreen) DrawTexture(cursor, GetMouseX(), GetMouseY(), WHITE);
@ -363,7 +363,7 @@ void Begin3dMode(Camera camera)
}
// Ends 3D mode and returns to default 2D orthographic mode
void End3dMode()
void End3dMode(void)
{
//------------------------------------------------------
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
@ -389,13 +389,13 @@ void SetTargetFPS(int fps)
}
// Returns current FPS
float GetFPS()
float GetFPS(void)
{
return (1/(float)frameTime);
}
// Returns time in seconds for one frame
float GetFrameTime()
float GetFrameTime(void)
{
// As we are operating quite a lot with frameTime, it could be no stable
// so we round it before before passing around to be used
@ -447,7 +447,7 @@ Color Fade(Color color, float alpha)
}
// Activates raylib logo at startup
void ShowLogo()
void ShowLogo(void)
{
showLogo = true;
}
@ -553,7 +553,7 @@ bool IsMouseButtonUp(int button)
}
// Returns mouse position X
int GetMouseX()
int GetMouseX(void)
{
double mouseX;
double mouseY;
@ -564,7 +564,7 @@ int GetMouseX()
}
// Returns mouse position Y
int GetMouseY()
int GetMouseY(void)
{
double mouseX;
double mouseY;
@ -575,7 +575,7 @@ int GetMouseY()
}
// Returns mouse position XY
Vector2 GetMousePosition()
Vector2 GetMousePosition(void)
{
double mouseX;
double mouseY;
@ -588,7 +588,7 @@ Vector2 GetMousePosition()
}
// Returns mouse wheel movement Y
int GetMouseWheelMove()
int GetMouseWheelMove(void)
{
previousMouseWheelY = currentMouseWheelY;
@ -749,7 +749,7 @@ static void WindowSizeCallback(GLFWwindow* window, int width, int height)
}
// Takes a bitmap (BMP) screenshot and saves it in the same folder as executable
static void TakeScreenshot()
static void TakeScreenshot(void)
{
static int shotNum = 0; // Screenshot number, increments every screenshot take during program execution