Some formatting tweaks
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51c0b61a43
commit
c5663ca015
5 changed files with 42 additions and 36 deletions
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@ -183,9 +183,9 @@ void ApplyPhysics(int index, Vector2 *position)
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{
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if (colliders[index].enabled && colliders[j].enabled)
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{
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if (colliders[index].type == RectangleCollider)
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if (colliders[index].type == COLLIDER_RECTANGLE)
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{
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if (colliders[j].type == RectangleCollider)
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if (colliders[j].type == COLLIDER_RECTANGLE)
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{
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if (CheckCollisionRecs(colliders[index].bounds, colliders[j].bounds))
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{
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@ -207,7 +207,7 @@ void ApplyPhysics(int index, Vector2 *position)
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}
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else
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{
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if (colliders[j].type == RectangleCollider)
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if (colliders[j].type == COLLIDER_RECTANGLE)
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{
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if (CheckCollisionCircleRec((Vector2){colliders[index].bounds.x, colliders[index].bounds.y}, colliders[index].radius, colliders[j].bounds))
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{
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@ -32,7 +32,8 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum { RectangleCollider, CircleCollider } ColliderType;
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// Collider types
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typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType;
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// Physics struct
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typedef struct Physics {
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@ -463,12 +463,12 @@ typedef struct {
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typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
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// Collider types
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typedef enum { RectangleCollider, CircleCollider } ColliderType;
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typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType;
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// Physics struct
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typedef struct Physics {
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bool enabled;
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bool debug; // Should be used by programmer for testing purposes
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bool debug; // Should be used by programmer for testing purposes
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Vector2 gravity;
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} Physics;
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@ -496,8 +496,8 @@ typedef struct Rigidbody {
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typedef struct Collider {
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bool enabled;
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ColliderType type;
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Rectangle bounds; // Just used for RectangleCollider type
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int radius; // Just used for CircleCollider type
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Rectangle bounds; // Used for COLLIDER_RECTANGLE and COLLIDER_CAPSULE
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int radius; // Used for COLLIDER_CIRCLE and COLLIDER_CAPSULE
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} Collider;
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#ifdef __cplusplus
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