Remove all trail spaces
This commit is contained in:
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a7afd8de99
commit
c3f06b7470
11 changed files with 100 additions and 100 deletions
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@ -212,7 +212,7 @@ typedef struct {
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static CameraData CAMERA = {
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static CameraData CAMERA = {
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.mode = 0,
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.targetDistance = 0,
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.playerEyesPosition = 1.85f,
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@ -444,7 +444,7 @@ void UpdateCamera(Camera *camera)
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Matrix translation = MatrixTranslate(0, 0, (CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER));
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Matrix rotation = MatrixRotateXYZ((Vector3){ PI*2 - CAMERA.angle.y, PI*2 - CAMERA.angle.x, 0 });
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Matrix transform = MatrixMultiply(translation, rotation);
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camera->target.x = camera->position.x - transform.m12;
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camera->target.y = camera->position.y - transform.m13;
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camera->target.z = camera->position.z - transform.m14;
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70
src/core.c
70
src/core.c
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@ -356,7 +356,7 @@ typedef struct CoreData {
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Size render; // Framebuffer width and height (render area, including black bars if required)
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Point renderOffset; // Offset from render area (must be divided by 2)
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Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
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char **dropFilesPath; // Store dropped files paths as strings
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int dropFilesCount; // Count dropped files strings
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@ -608,12 +608,12 @@ void InitWindow(int width, int height, const char *title)
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TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
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CORE.Window.title = title;
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// Initialize required global values different than 0
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CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Gamepad.lastButtonPressed = -1;
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#if defined(PLATFORM_ANDROID)
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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@ -824,7 +824,7 @@ bool WindowShouldClose(void)
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while (!CORE.Window.alwaysRun && CORE.Window.minimized) glfwWaitEvents();
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CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle);
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return CORE.Window.shouldClose;
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}
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else return true;
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@ -872,7 +872,7 @@ void ToggleFullscreen(void)
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CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
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// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
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if (CORE.Window.fullscreen)
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if (CORE.Window.fullscreen)
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{
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// Store previous window position (in case we exit fullscreen)
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glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y);
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@ -887,7 +887,7 @@ void ToggleFullscreen(void)
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate);
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// NOTE: V-Sync can be enabled by graphic driver configuration
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if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
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@ -1281,14 +1281,14 @@ void EndDrawing(void)
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SwapBuffers(); // Copy back buffer to front buffer
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PollInputEvents(); // Poll user events
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// Frame time control system
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CORE.Time.current = GetTime();
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CORE.Time.draw = CORE.Time.current - CORE.Time.previous;
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CORE.Time.previous = CORE.Time.current;
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CORE.Time.frame = CORE.Time.update + CORE.Time.draw;
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// Wait for some milliseconds...
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if (CORE.Time.frame < CORE.Time.target)
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{
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@ -1299,9 +1299,9 @@ void EndDrawing(void)
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CORE.Time.previous = CORE.Time.current;
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CORE.Time.frame += waitTime; // Total frame time: update + draw + wait
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//SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n",
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// (float)CORE.Time.update, (float)CORE.Time.draw, (float)(CORE.Time.target - (CORE.Time.update + CORE.Time.draw)),
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//SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n",
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// (float)CORE.Time.update, (float)CORE.Time.draw, (float)(CORE.Time.target - (CORE.Time.update + CORE.Time.draw)),
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// (float)waitTime, (float)CORE.Time.frame, (float)CORE.Time.target));
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}
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}
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@ -1315,7 +1315,7 @@ void BeginMode2D(Camera2D camera)
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// Apply 2d camera transformation to modelview
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rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
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// Apply screen scaling if required
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rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale));
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}
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@ -1551,7 +1551,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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if (camera.type == CAMERA_PERSPECTIVE)
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{
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// Calculate projection matrix from perspective
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matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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}
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else if (camera.type == CAMERA_ORTHOGRAPHIC)
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{
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@ -1560,7 +1560,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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double right = top*aspect;
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// Calculate projection matrix from orthographic
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matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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}
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// Calculate view matrix from camera look at (and transpose it)
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@ -1579,7 +1579,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w };
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// Calculate 2d screen position vector
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Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
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Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
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return screenPosition;
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}
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@ -1865,7 +1865,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
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{
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int extCount = 0;
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const char **checkExts = TextSplit(ext, ';', &extCount);
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char fileExtLower[16] = { 0 };
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strcpy(fileExtLower, TextToLower(fileExt));
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@ -1966,8 +1966,8 @@ const char *GetDirectoryPath(const char *filePath)
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const char *lastSlash = NULL;
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static char dirPath[MAX_FILEPATH_LENGTH];
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memset(dirPath, 0, MAX_FILEPATH_LENGTH);
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// For security, we set starting path to current directory,
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// For security, we set starting path to current directory,
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// obtained path will be concated to this
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//dirPath[0] = '.';
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//dirPath[1] = '/';
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@ -2063,7 +2063,7 @@ void ClearDirectoryFiles(void)
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RL_FREE(dirFilesPath);
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}
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dirFilesCount = 0;
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}
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@ -2454,8 +2454,8 @@ bool IsMouseButtonPressed(int button)
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if (IsGestureDetected(GESTURE_TAP)) pressed = true;
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#else
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// NOTE: On PLATFORM_DESKTOP and PLATFORM_WEB IsMouseButtonPressed() is equivalent to GESTURE_TAP
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if (((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
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(CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
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if (((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
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(CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
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#endif
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return pressed;
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@ -2482,7 +2482,7 @@ bool IsMouseButtonReleased(int button)
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bool released = false;
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#if !defined(PLATFORM_ANDROID)
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if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
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if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
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(CORE.Input.Mouse.currentButtonState[button] == 0)) released = true;
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#endif
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@ -2701,7 +2701,7 @@ static bool InitGraphicsDevice(int width, int height)
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
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// Resize window content area based on the monitor content scale.
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
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// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
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#endif
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@ -3224,7 +3224,7 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
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#if !defined(__APPLE__)
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SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
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#endif
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#endif
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#endif // PLATFORM_DESKTOP && SUPPORT_HIGH_DPI
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// Setup default viewport
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@ -3391,7 +3391,7 @@ static void Wait(float ms)
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#elif defined(__APPLE__)
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usleep(ms*1000.0f);
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#endif
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#if defined(SUPPORT_HALFBUSY_WAIT_LOOP)
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while (GetTime() < destTime) { }
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#endif
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@ -3548,7 +3548,7 @@ static void PollInputEvents(void)
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{
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = CORE.Input.Keyboard.lastKeyPressed.Contents[CORE.Input.Keyboard.lastKeyPressed.Tail]; // Read the key from the buffer
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CORE.Input.Keyboard.keyPressedQueueCount++;
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CORE.Input.Keyboard.lastKeyPressed.Tail = (CORE.Input.Keyboard.lastKeyPressed.Tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
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}
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@ -3852,7 +3852,7 @@ static void PollInputEvents(void)
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// Android ALooper_pollAll() variables
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int pollResult = 0;
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int pollEvents = 0;
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// Poll Events (registered events)
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// NOTE: Activity is paused if not enabled (CORE.Android.appEnabled)
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while ((pollResult = ALooper_pollAll(CORE.Android.appEnabled? 0 : -1, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0)
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@ -4223,7 +4223,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
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{
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CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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@ -4240,7 +4240,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
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{
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CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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@ -4589,15 +4589,15 @@ static void ProcessKeyboard(void)
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}
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else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with <linux/input.h> KEY_*)
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{
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CORE.Input.Keyboard.currentKeyState[257] = 1;
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CORE.Input.Keyboard.currentKeyState[257] = 1;
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE
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{
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CORE.Input.Keyboard.currentKeyState[259] = 1;
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{
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CORE.Input.Keyboard.currentKeyState[259] = 1;
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
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CORE.Input.Keyboard.keyPressedQueueCount++;
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}
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@ -5026,7 +5026,7 @@ static void *EventThread(void *arg)
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*/
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CORE.Input.Keyboard.currentKeyState[keycode] = event.value;
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if (event.value == 1)
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if (event.value == 1)
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{
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed
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CORE.Input.Keyboard.keyPressedQueueCount++;
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26
src/models.c
26
src/models.c
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@ -114,7 +114,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
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void DrawPoint3D(Vector3 position, Color color)
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{
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if (rlCheckBufferLimit(8)) rlglDraw();
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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rlBegin(RL_LINES);
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@ -955,7 +955,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
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{
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TRACELOG(LOG_ERROR, "IQM version %i is incorrect.", iqm.version);
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fclose(iqmFile);
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return NULL;
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}
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@ -2376,7 +2376,7 @@ void MeshBinormals(Mesh *mesh)
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//Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] };
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//Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] };
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//Vector3 binormal = Vector3Scale(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]);
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// TODO: Register computed binormal in mesh->binormal?
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}
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}
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@ -2408,13 +2408,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
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{
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// TODO: Review color + tint premultiplication mechanism
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Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
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Color colorTint = WHITE;
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colorTint.r = (((float)color.r/255.0)*((float)tint.r/255.0))*255;
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colorTint.g = (((float)color.g/255.0)*((float)tint.g/255.0))*255;
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colorTint.b = (((float)color.b/255.0)*((float)tint.b/255.0))*255;
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colorTint.a = (((float)color.a/255.0)*((float)tint.a/255.0))*255;
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model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint;
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rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
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model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = color;
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@ -3406,7 +3406,7 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath
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unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
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Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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// TODO: Tint shouldn't be applied here!
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ImageColorTint(&rimage, tint);
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texture = LoadTextureFromImage(rimage);
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@ -3416,7 +3416,7 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath
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else
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{
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Image rimage = LoadImage(TextFormat("%s/%s", texPath, image->uri));
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// TODO: Tint shouldn't be applied here!
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ImageColorTint(&rimage, tint);
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texture = LoadTextureFromImage(rimage);
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@ -3544,7 +3544,7 @@ static Model LoadGLTF(const char *fileName)
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const char *texPath = GetDirectoryPath(fileName);
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//Ensure material follows raylib support for PBR (metallic/roughness flow)
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if (data->materials[i].has_pbr_metallic_roughness)
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if (data->materials[i].has_pbr_metallic_roughness)
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{
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float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
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float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
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@ -3560,12 +3560,12 @@ static Model LoadGLTF(const char *fileName)
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model.materials[i].maps[MAP_ROUGHNESS].color = tint;
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
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{
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model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath, tint);
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}
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// NOTE: Tint isn't need for other textures.. pass null or clear?
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// NOTE: Tint isn't need for other textures.. pass null or clear?
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// Just set as white, multiplying by white has no effect
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tint = WHITE;
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@ -3576,12 +3576,12 @@ static Model LoadGLTF(const char *fileName)
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model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
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model.materials[i].maps[MAP_METALNESS].value = metallic;
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if (data->materials[i].normal_texture.texture)
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if (data->materials[i].normal_texture.texture)
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{
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model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath, tint);
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}
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|
||||
if (data->materials[i].occlusion_texture.texture)
|
||||
|
||||
if (data->materials[i].occlusion_texture.texture)
|
||||
{
|
||||
model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath, tint);
|
||||
}
|
||||
|
|
|
@ -112,7 +112,7 @@
|
|||
#elif !defined(__cplusplus) && !defined(bool)
|
||||
typedef enum { false, true } bool;
|
||||
#endif
|
||||
|
||||
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
|
@ -1257,7 +1257,7 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold)
|
|||
printf("[PHYSAC] Not possible to manifold id %i in pointers array\n", id);
|
||||
#endif
|
||||
return; // Prevent access to index -1
|
||||
}
|
||||
}
|
||||
|
||||
// Free manifold allocated memory
|
||||
PHYSAC_FREE(manifold);
|
||||
|
|
14
src/raudio.c
14
src/raudio.c
|
@ -163,10 +163,10 @@ typedef enum {
|
|||
} TraceLogType;
|
||||
#endif
|
||||
|
||||
// NOTE: Different logic is used when feeding data to the playback device
|
||||
// NOTE: Different logic is used when feeding data to the playback device
|
||||
// depending on whether or not data is streamed (Music vs Sound)
|
||||
typedef enum {
|
||||
AUDIO_BUFFER_USAGE_STATIC = 0,
|
||||
typedef enum {
|
||||
AUDIO_BUFFER_USAGE_STATIC = 0,
|
||||
AUDIO_BUFFER_USAGE_STREAM
|
||||
} AudioBufferUsage;
|
||||
|
||||
|
@ -274,7 +274,7 @@ void InitAudioDevice(void)
|
|||
{
|
||||
// TODO: Load AUDIO context memory dynamically?
|
||||
AUDIO.System.masterVolume = 1.0f;
|
||||
|
||||
|
||||
// Init audio context
|
||||
ma_context_config ctxConfig = ma_context_config_init();
|
||||
ctxConfig.logCallback = OnLog;
|
||||
|
@ -386,7 +386,7 @@ AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
|
|||
TRACELOG(LOG_ERROR, "InitAudioBuffer() : Failed to allocate memory for audio buffer");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
|
||||
|
||||
// Audio data runs through a format converter
|
||||
|
@ -1541,7 +1541,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
|
|||
framesToRead -= framesJustRead;
|
||||
framesRead += framesJustRead;
|
||||
}
|
||||
|
||||
|
||||
if (!audioBuffer->playing)
|
||||
{
|
||||
framesRead = frameCount;
|
||||
|
@ -1697,7 +1697,7 @@ static void InitAudioBufferPool(void)
|
|||
// Close the audio buffers pool
|
||||
static void CloseAudioBufferPool(void)
|
||||
{
|
||||
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
|
||||
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
|
||||
{
|
||||
RL_FREE(AUDIO.MultiChannel.pool[i]->data);
|
||||
RL_FREE(AUDIO.MultiChannel.pool[i]);
|
||||
|
|
10
src/rlgl.h
10
src/rlgl.h
|
@ -64,7 +64,7 @@
|
|||
#if defined(RLGL_STANDALONE)
|
||||
#define RAYMATH_STANDALONE
|
||||
#define RAYMATH_HEADER_ONLY
|
||||
|
||||
|
||||
#define RLAPI // We are building or using rlgl as a static library (or Linux shared library)
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
@ -74,11 +74,11 @@
|
|||
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
// Support TRACELOG macros
|
||||
#if defined(SUPPORT_TRACELOG)
|
||||
#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
|
||||
|
||||
|
||||
#if defined(SUPPORT_TRACELOG_DEBUG)
|
||||
#define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__)
|
||||
#else
|
||||
|
@ -212,7 +212,7 @@ typedef unsigned char byte;
|
|||
unsigned char b;
|
||||
unsigned char a;
|
||||
} Color;
|
||||
|
||||
|
||||
// Rectangle type
|
||||
typedef struct Rectangle {
|
||||
float x;
|
||||
|
@ -816,7 +816,7 @@ typedef struct rlglData {
|
|||
int currentBuffer; // Current buffer tracking, multi-buffering system is supported
|
||||
DrawCall *draws; // Draw calls array
|
||||
int drawsCounter; // Draw calls counter
|
||||
|
||||
|
||||
Texture2D shapesTexture; // Texture used on shapes drawing (usually a white)
|
||||
Rectangle shapesTextureRec; // Texture source rectangle used on shapes drawing
|
||||
unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader)
|
||||
|
|
10
src/rmem.h
10
src/rmem.h
|
@ -694,7 +694,7 @@ BiStack CreateBiStack(const size_t len)
|
|||
{
|
||||
BiStack destack = { 0 };
|
||||
if (len == 0UL) return destack;
|
||||
|
||||
|
||||
destack.size = len;
|
||||
destack.mem = malloc(len*sizeof *destack.mem);
|
||||
if (destack.mem==NULL) destack.size = 0UL;
|
||||
|
@ -726,11 +726,11 @@ void DestroyBiStack(BiStack *const destack)
|
|||
void *BiStackAllocFront(BiStack *const destack, const size_t len)
|
||||
{
|
||||
if ((destack == NULL) || (destack->mem == NULL)) return NULL;
|
||||
|
||||
|
||||
const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t));
|
||||
// front end stack is too high!
|
||||
if (destack->front + ALIGNED_LEN >= destack->back) return NULL;
|
||||
|
||||
|
||||
uint8_t *ptr = destack->front;
|
||||
destack->front += ALIGNED_LEN;
|
||||
return ptr;
|
||||
|
@ -739,11 +739,11 @@ void *BiStackAllocFront(BiStack *const destack, const size_t len)
|
|||
void *BiStackAllocBack(BiStack *const destack, const size_t len)
|
||||
{
|
||||
if ((destack == NULL) || (destack->mem == NULL)) return NULL;
|
||||
|
||||
|
||||
const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t));
|
||||
// back end stack is too low
|
||||
if (destack->back - ALIGNED_LEN <= destack->front) return NULL;
|
||||
|
||||
|
||||
destack->back -= ALIGNED_LEN;
|
||||
return destack->back;
|
||||
}
|
||||
|
|
|
@ -1386,7 +1386,7 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo
|
|||
rlPushMatrix();
|
||||
rlTranslatef(center.x, center.y, 0.0f);
|
||||
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
for (int i = 0; i < sides; i++)
|
||||
{
|
||||
|
|
46
src/text.c
46
src/text.c
|
@ -555,7 +555,7 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
|
|||
if (type != FONT_SDF) chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
|
||||
else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
|
||||
else chars[i].image.data = NULL;
|
||||
|
||||
|
||||
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
|
||||
chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor);
|
||||
|
||||
|
@ -816,7 +816,7 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale,
|
|||
// Character rectangle on screen
|
||||
// NOTE: Quad is scaled proportionally to base character width-height
|
||||
Rectangle rec = { position.x, position.y, font.recs[index].width*scale, font.recs[index].height*scale };
|
||||
|
||||
|
||||
DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
|
@ -828,7 +828,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
|
|||
|
||||
int textOffsetY = 0; // Offset between lines (on line break '\n')
|
||||
float textOffsetX = 0.0f; // Offset X to next character to draw
|
||||
|
||||
|
||||
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
|
@ -851,20 +851,20 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
|
|||
}
|
||||
else
|
||||
{
|
||||
if ((codepoint != ' ') && (codepoint != '\t'))
|
||||
if ((codepoint != ' ') && (codepoint != '\t'))
|
||||
{
|
||||
Rectangle rec = { position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
|
||||
position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
|
||||
font.recs[index].width*scaleFactor,
|
||||
position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
|
||||
font.recs[index].width*scaleFactor,
|
||||
font.recs[index].height*scaleFactor };
|
||||
|
||||
|
||||
DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
|
||||
else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
|
||||
}
|
||||
|
||||
|
||||
i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
|
||||
}
|
||||
}
|
||||
|
@ -888,7 +888,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
// Word/character wrapping mechanism variables
|
||||
enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
|
||||
int state = wordWrap? MEASURE_STATE : DRAW_STATE;
|
||||
|
||||
|
||||
int startLine = -1; // Index where to begin drawing (where a line begins)
|
||||
int endLine = -1; // Index where to stop drawing (where a line ends)
|
||||
int lastk = -1; // Holds last value of the character position
|
||||
|
@ -929,13 +929,13 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
endLine = (endLine < 1)? i : endLine;
|
||||
if (i == endLine) endLine -= codepointByteCount;
|
||||
if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
|
||||
|
||||
|
||||
state = !state;
|
||||
}
|
||||
else if ((i + 1) == length)
|
||||
{
|
||||
endLine = i;
|
||||
|
||||
|
||||
state = !state;
|
||||
}
|
||||
else if (codepoint == '\n') state = !state;
|
||||
|
@ -987,7 +987,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
DrawTexturePro(font.texture, font.recs[index],
|
||||
(Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
|
||||
rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
|
||||
font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor },
|
||||
font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor },
|
||||
(Vector2){ 0, 0 }, 0.0f, (!isGlyphSelected)? tint : selectTint);
|
||||
}
|
||||
}
|
||||
|
@ -1000,7 +1000,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
|
|||
endLine = -1;
|
||||
glyphWidth = 0;
|
||||
k = lastk;
|
||||
|
||||
|
||||
state = !state;
|
||||
}
|
||||
}
|
||||
|
@ -1085,7 +1085,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
|
|||
int GetGlyphIndex(Font font, int codepoint)
|
||||
{
|
||||
#define TEXT_CHARACTER_NOTFOUND 63 // Character: '?'
|
||||
|
||||
|
||||
#define UNORDERED_CHARSET
|
||||
#if defined(UNORDERED_CHARSET)
|
||||
int index = TEXT_CHARACTER_NOTFOUND;
|
||||
|
@ -1113,7 +1113,7 @@ int GetGlyphIndex(Font font, int codepoint)
|
|||
int TextCopy(char *dst, const char *src)
|
||||
{
|
||||
int bytes = 0;
|
||||
|
||||
|
||||
if (dst != NULL)
|
||||
{
|
||||
while (*src != '\0')
|
||||
|
@ -1121,7 +1121,7 @@ int TextCopy(char *dst, const char *src)
|
|||
*dst = *src;
|
||||
dst++;
|
||||
src++;
|
||||
|
||||
|
||||
bytes++;
|
||||
}
|
||||
|
||||
|
@ -1161,14 +1161,14 @@ const char *TextFormat(const char *text, ...)
|
|||
// We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations
|
||||
static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 };
|
||||
static int index = 0;
|
||||
|
||||
|
||||
char *currentBuffer = buffers[index];
|
||||
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
vsprintf(currentBuffer, text, args);
|
||||
va_end(args);
|
||||
|
||||
|
||||
index += 1; // Move to next buffer for next function call
|
||||
if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0;
|
||||
|
||||
|
@ -1431,10 +1431,10 @@ int TextToInteger(const char *text)
|
|||
if (text[0] == '-') sign = -1;
|
||||
text++;
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
|
||||
|
||||
return value*sign;
|
||||
return value*sign;
|
||||
}
|
||||
|
||||
// Encode text codepoint into utf8 text (memory must be freed!)
|
||||
|
@ -1445,17 +1445,17 @@ char *TextToUtf8(int *codepoints, int length)
|
|||
char *text = (char *)calloc(length*5, 1);
|
||||
const char *utf8 = NULL;
|
||||
int size = 0;
|
||||
|
||||
|
||||
for (int i = 0, bytes = 0; i < length; i++)
|
||||
{
|
||||
utf8 = CodepointToUtf8(codepoints[i], &bytes);
|
||||
strncpy(text + size, utf8, bytes);
|
||||
size += bytes;
|
||||
}
|
||||
|
||||
|
||||
// Resize memory to text length + string NULL terminator
|
||||
text = RL_REALLOC(text, size + 1);
|
||||
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
|
|
|
@ -458,9 +458,9 @@ void UnloadRenderTexture(RenderTexture2D target)
|
|||
Color *GetImageData(Image image)
|
||||
{
|
||||
if ((image.width == 0) || (image.height == 0)) return NULL;
|
||||
|
||||
|
||||
Color *pixels = (Color *)RL_MALLOC(image.width*image.height*sizeof(Color));
|
||||
|
||||
|
||||
if (image.format >= COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Pixel data retrieval not supported for compressed image formats");
|
||||
else
|
||||
{
|
||||
|
@ -686,9 +686,9 @@ Vector4 *GetImageDataNormalized(Image image)
|
|||
Rectangle GetImageAlphaBorder(Image image, float threshold)
|
||||
{
|
||||
Rectangle crop = { 0 };
|
||||
|
||||
|
||||
Color *pixels = GetImageData(image);
|
||||
|
||||
|
||||
if (pixels != NULL)
|
||||
{
|
||||
int xMin = 65536; // Define a big enough number
|
||||
|
@ -2992,9 +2992,9 @@ static Image LoadAnimatedGIF(const char *fileName, int *frames, int **delays)
|
|||
{
|
||||
fseek(gifFile, 0L, SEEK_END);
|
||||
int size = ftell(gifFile);
|
||||
fseek(gifFile, 0L, SEEK_SET);
|
||||
fseek(gifFile, 0L, SEEK_SET);
|
||||
|
||||
unsigned char *buffer = (unsigned char *)RL_CALLOC(size, sizeof(char));
|
||||
unsigned char *buffer = (unsigned char *)RL_CALLOC(size, sizeof(char));
|
||||
fread(buffer, sizeof(char), size, gifFile);
|
||||
|
||||
fclose(gifFile); // Close file pointer
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
|
||||
#if defined(SUPPORT_TRACELOG)
|
||||
#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
|
||||
|
||||
|
||||
#if defined(SUPPORT_TRACELOG_DEBUG)
|
||||
#define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__)
|
||||
#else
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue