Remove all trail spaces

This commit is contained in:
Ray 2020-02-03 19:26:28 +01:00
parent a7afd8de99
commit c3f06b7470
11 changed files with 100 additions and 100 deletions

View file

@ -163,10 +163,10 @@ typedef enum {
} TraceLogType;
#endif
// NOTE: Different logic is used when feeding data to the playback device
// NOTE: Different logic is used when feeding data to the playback device
// depending on whether or not data is streamed (Music vs Sound)
typedef enum {
AUDIO_BUFFER_USAGE_STATIC = 0,
typedef enum {
AUDIO_BUFFER_USAGE_STATIC = 0,
AUDIO_BUFFER_USAGE_STREAM
} AudioBufferUsage;
@ -274,7 +274,7 @@ void InitAudioDevice(void)
{
// TODO: Load AUDIO context memory dynamically?
AUDIO.System.masterVolume = 1.0f;
// Init audio context
ma_context_config ctxConfig = ma_context_config_init();
ctxConfig.logCallback = OnLog;
@ -386,7 +386,7 @@ AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
TRACELOG(LOG_ERROR, "InitAudioBuffer() : Failed to allocate memory for audio buffer");
return NULL;
}
audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
// Audio data runs through a format converter
@ -1541,7 +1541,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
framesToRead -= framesJustRead;
framesRead += framesJustRead;
}
if (!audioBuffer->playing)
{
framesRead = frameCount;
@ -1697,7 +1697,7 @@ static void InitAudioBufferPool(void)
// Close the audio buffers pool
static void CloseAudioBufferPool(void)
{
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
{
RL_FREE(AUDIO.MultiChannel.pool[i]->data);
RL_FREE(AUDIO.MultiChannel.pool[i]);