Change UpdateSound() to accept const void *

The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
This commit is contained in:
Saggi Mizrahi 2016-12-22 03:19:49 +02:00
parent 5df10d824c
commit c394708c43
3 changed files with 11 additions and 10 deletions

View file

@ -342,7 +342,7 @@ void UnloadSound(Sound sound)
// Update sound buffer with new data
// NOTE: data must match sound.format
void UpdateSound(Sound sound, void *data, int numSamples)
void UpdateSound(Sound sound, const void *data, int numSamples)
{
ALint sampleRate, sampleSize, channels;
alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate);

View file

@ -115,7 +115,7 @@ Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, in
Sound LoadSound(const char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
void UpdateSound(Sound sound, const void *data, int numSamples); // Update sound buffer with new data
void UnloadWave(Wave wave); // Unload wave data
void UnloadSound(Sound sound); // Unload sound
void PlaySound(Sound sound); // Play a sound

View file

@ -930,7 +930,8 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
RLAPI void UpdateSound(Sound sound, const void *data, int numSamples);// Update sound buffer with new data
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void PlaySound(Sound sound); // Play a sound