RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()

Renamed for consistency with similar functions
This commit is contained in:
raysan5 2019-08-13 17:41:31 +02:00
parent c629b16ebc
commit c387bc586d
3 changed files with 6 additions and 6 deletions

View file

@ -1418,7 +1418,7 @@ void UpdateMusicStream(Music music)
int samplesCount = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
while (IsAudioBufferProcessed(music.stream))
while (IsAudioStreamProcessed(music.stream))
{
if ((music.sampleLeft/music.stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music.stream.channels;
else samplesCount = music.sampleLeft;
@ -1605,7 +1605,7 @@ void CloseAudioStream(AudioStream stream)
// Update audio stream buffers with data
// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue
// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioBufferProcessed()
// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed()
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
{
AudioBuffer *audioBuffer = stream.buffer;
@ -1663,11 +1663,11 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
}
// Check if any audio stream buffers requires refill
bool IsAudioBufferProcessed(AudioStream stream)
bool IsAudioStreamProcessed(AudioStream stream)
{
if (stream.buffer == NULL)
{
TraceLog(LOG_ERROR, "IsAudioBufferProcessed() : No audio buffer");
TraceLog(LOG_ERROR, "IsAudioStreamProcessed() : No audio buffer");
return false;
}