fix: change relevant occurences of MeshBoundingBox to GetMeshBoundingBox (#1836)
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4 changed files with 4 additions and 4 deletions
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@ -298,7 +298,7 @@ GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);|
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GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);|
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GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);|
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GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);|
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GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);|
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GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);|
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GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);|
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MeshBoundingBox|BoundingBox|(Mesh mesh);|
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GetMeshBoundingBox|BoundingBox|(Mesh mesh);|
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MeshTangents|void|(Mesh *mesh);|
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MeshTangents|void|(Mesh *mesh);|
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MeshBinormals|void|(Mesh *mesh);|
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MeshBinormals|void|(Mesh *mesh);|
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DrawModel|void|(Model model, Vector3 position, float scale, Color tint);|
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DrawModel|void|(Model model, Vector3 position, float scale, Color tint);|
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@ -1549,7 +1549,7 @@
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</KeyWord>
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</KeyWord>
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<!-- Mesh manipulation functions -->
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<!-- Mesh manipulation functions -->
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<KeyWord name="MeshBoundingBox" func="yes">
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<KeyWord name="GetMeshBoundingBox" func="yes">
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<Overload retVal="BoundingBox" descr="Compute mesh bounding box limits">
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<Overload retVal="BoundingBox" descr="Compute mesh bounding box limits">
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<Param name="Mesh mesh" />
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<Param name="Mesh mesh" />
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</Overload>
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</Overload>
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@ -2495,7 +2495,7 @@
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</KeyWord>
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</KeyWord>
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<!-- Mesh manipulation functions -->
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<!-- Mesh manipulation functions -->
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<KeyWord name="MeshBoundingBox" func="yes">
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<KeyWord name="GetMeshBoundingBox" func="yes">
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<Overload retVal="BoundingBox" descr="Compute mesh bounding box limits">
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<Overload retVal="BoundingBox" descr="Compute mesh bounding box limits">
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<Param name="Mesh mesh" />
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<Param name="Mesh mesh" />
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</Overload>
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</Overload>
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@ -515,7 +515,7 @@ RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);
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RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
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RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
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// Mesh manipulation functions
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// Mesh manipulation functions
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RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
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RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
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RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
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RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
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RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
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RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
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