Update RGFW and ensure it's consistent with the GLFW backend (#4783)
* add PLATFORM_WEB_RGFW * fix some bugs * fix web_rgfw gamepad * send fake screensize * fix gamepad bugs (linux) | add L3 + R3 (gamepad) * fix? * update RGFW (again) * update raylib (merge) * fix xinput stuff * delete makefile added by mistake * update RGFW * update RGFW (rename joystick to gamepad to avoid misunderstandings * update RGFW (fix X11 bug) * update RGFW * use RL_MALLOC for RGFW * update RGFW (fixes xdnd bug) * fix some formating * Update RGFW * update RGFW * undo change * undo change * undo change * undo change * have .scroll be 0 by default * update RGFW * update RGFW * update RGFW * fix year * fix wasm key event bug * update RGFW * link to IOKit * update
This commit is contained in:
parent
5ea60dd3ce
commit
c34ef35433
4 changed files with 2318 additions and 1815 deletions
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@ -477,7 +477,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
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# NOTE: Required packages: libegl1-mesa-dev
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LDFLAGS += -L../src
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LDLIBS = -lraylib -lm
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LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
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LDLIBS += -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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@ -619,7 +619,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for Debian MacOS desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
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LDLIBS += -lm -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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3143
src/external/RGFW.h
vendored
3143
src/external/RGFW.h
vendored
File diff suppressed because it is too large
Load diff
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@ -48,6 +48,11 @@
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*
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**********************************************************************************************/
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#ifndef RAYLIB_H /* this should never actually happen, it's only here for IDEs */
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#include "raylib.h"
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#include "../rcore.c"
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#endif
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#if defined(PLATFORM_WEB_RGFW)
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#define RGFW_NO_GL_HEADER
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#endif
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@ -86,8 +91,8 @@ void CloseWindow(void);
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#define Size NSSIZE
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#endif
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#define RGFW_ALLOC(ptr, size) (RGFW_UNUSED(ptr),RL_MALLOC(size))
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#define RGFW_FREE(ptr, size) (RGFW_UNUSED(ptr),RL_FREE(size))
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#define RGFW_ALLOC RL_MALLOC
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#define RGFW_FREE RL_FREE
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#define RGFW_CALLOC RL_CALLOC
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#include "../external/RGFW.h"
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@ -115,6 +120,7 @@ void CloseWindow(void);
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//----------------------------------------------------------------------------------
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typedef struct {
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RGFW_window *window; // Native display device (physical screen connection)
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RGFW_monitor mon;
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} PlatformData;
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//----------------------------------------------------------------------------------
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@ -228,7 +234,8 @@ static const unsigned short keyMappingRGFW[] = {
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[RGFW_KP_8] = KEY_KP_8,
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[RGFW_KP_9] = KEY_KP_9,
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[RGFW_KP_0] = KEY_KP_0,
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[RGFW_KP_Period] = KEY_KP_DECIMAL
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[RGFW_KP_Period] = KEY_KP_DECIMAL,
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[RGFW_scrollLock] = KEY_SCROLL_LOCK,
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};
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//----------------------------------------------------------------------------------
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@ -258,17 +265,64 @@ bool WindowShouldClose(void)
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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RGFW_window_maximize(platform.window);
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ToggleBorderlessWindowed();
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if (!CORE.Window.fullscreen)
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{
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// Store previous window position (in case we exit fullscreen)
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CORE.Window.previousPosition = CORE.Window.position;
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platform.mon = RGFW_window_getMonitor(platform.window);
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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RGFW_monitor_scaleToWindow(platform.mon, platform.window);
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RGFW_window_fullscreen(platform.window);
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}
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else
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{
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CORE.Window.fullscreen = false;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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if (platform.mon.mode.area.w)
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{
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RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
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RGFW_monitor_scale(monitor, platform.mon.mode.area);
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platform.mon.mode.area.w = 0;
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}
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// we update the window position right away
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CORE.Window.position = CORE.Window.previousPosition;
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RGFW_window_move(platform.window, RGFW_POINT(CORE.Window.position.x, CORE.Window.position.y));
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}
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// NOTE: V-Sync can be enabled by graphic driver configuration
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if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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}
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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if (platform.window != NULL)
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if (platform.window == NULL)
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return;
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if (CORE.Window.fullscreen)
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{
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RGFW_window_setBorder(platform.window, CORE.Window.flags & FLAG_WINDOW_UNDECORATED);
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CORE.Window.previousPosition = CORE.Window.position;
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CORE.Window.previousScreen = CORE.Window.screen;
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RGFW_window_setBorder(platform.window, 0);
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RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
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RGFW_window_resize(platform.window, mon.mode.area);
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} else {
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RGFW_window_setBorder(platform.window, 1);
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CORE.Window.position = CORE.Window.previousPosition;
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RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height));
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}
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CORE.Window.fullscreen = !CORE.Window.fullscreen;
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}
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// Set window state: maximized, if resizable
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@ -286,6 +340,9 @@ void MinimizeWindow(void)
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// Set window state: not minimized/maximized
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void RestoreWindow(void)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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RGFW_window_focus(platform.window);
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RGFW_window_restore(platform.window);
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}
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@ -300,17 +357,17 @@ void SetWindowState(unsigned int flags)
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}
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if (flags & FLAG_FULLSCREEN_MODE)
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{
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RGFW_window_maximize(platform.window);
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ToggleBorderlessWindowed();
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if (!CORE.Window.fullscreen)
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ToggleFullscreen();
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}
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if (flags & FLAG_WINDOW_RESIZABLE)
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{
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RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0));
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RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0));
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}
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if (flags & FLAG_WINDOW_UNDECORATED)
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{
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ToggleBorderlessWindowed();
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RGFW_window_setBorder(platform.window, 0);
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}
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if (flags & FLAG_WINDOW_HIDDEN)
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{
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@ -326,27 +383,27 @@ void SetWindowState(unsigned int flags)
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}
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if (flags & FLAG_WINDOW_UNFOCUSED)
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{
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TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW");
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CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
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}
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if (flags & FLAG_WINDOW_TOPMOST)
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{
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TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW");
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RGFW_window_setFloating(platform.window, RGFW_TRUE);
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}
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if (flags & FLAG_WINDOW_ALWAYS_RUN)
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{
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TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW");
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CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
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}
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if (flags & FLAG_WINDOW_TRANSPARENT)
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{
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TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT post window creation post window creation is not supported on PLATFORM_DESKTOP_RGFW");
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TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_HIGHDPI)
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{
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TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW");
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TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
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{
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RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH);
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RGFW_window_setMousePassthrough(platform.window, 1);
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}
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if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
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{
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@ -358,7 +415,7 @@ void SetWindowState(unsigned int flags)
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}
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if (flags & FLAG_INTERLACED_HINT)
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{
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TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW");
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TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
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}
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}
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}
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if (flags & FLAG_FULLSCREEN_MODE)
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{
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ToggleBorderlessWindowed();
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RGFW_window_restore(platform.window);
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CORE.Window.fullscreen = false;
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if (CORE.Window.fullscreen)
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ToggleFullscreen();
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}
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if (flags & FLAG_WINDOW_RESIZABLE)
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{
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RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0));
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RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0));
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RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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}
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if (flags & FLAG_WINDOW_UNDECORATED)
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{
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ToggleBorderlessWindowed();
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RGFW_window_setBorder(platform.window, 1);
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}
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if (flags & FLAG_WINDOW_HIDDEN)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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RGFW_window_focus(platform.window);
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RGFW_window_show(platform.window);
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}
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if (flags & FLAG_WINDOW_MINIMIZED)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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RGFW_window_focus(platform.window);
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RGFW_window_restore(platform.window);
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}
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if (flags & FLAG_WINDOW_MAXIMIZED)
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{
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if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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RGFW_window_focus(platform.window);
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RGFW_window_restore(platform.window);
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}
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if (flags & FLAG_WINDOW_UNFOCUSED)
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{
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TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW");
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
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}
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if (flags & FLAG_WINDOW_TOPMOST)
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{
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TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW");
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RGFW_window_setFloating(platform.window, RGFW_FALSE);
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}
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if (flags & FLAG_WINDOW_ALWAYS_RUN)
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{
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TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW");
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CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
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}
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if (flags & FLAG_WINDOW_TRANSPARENT)
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{
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TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW");
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TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_HIGHDPI)
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{
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// NOTE: There also doesn't seem to be a feature to disable high DPI once enabled
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TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW");
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TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
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{
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RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH);
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TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW");
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RGFW_window_setMousePassthrough(platform.window, 0);
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}
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if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
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{
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ToggleFullscreen();
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if (CORE.Window.fullscreen)
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ToggleBorderlessWindowed();
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}
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if (flags & FLAG_MSAA_4X_HINT)
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{
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@ -434,7 +496,7 @@ void ClearWindowState(unsigned int flags)
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}
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if (flags & FLAG_INTERLACED_HINT)
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{
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TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW");
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TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
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}
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}
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@ -490,7 +552,7 @@ void SetWindowIcon(Image image)
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// Set icon for window
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void SetWindowIcons(Image *images, int count)
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{
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TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
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TRACELOG(LOG_WARNING, "SetWindowIcons() unsupported on target platform");
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}
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// Set title for window
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@ -540,13 +602,13 @@ void SetWindowSize(int width, int height)
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// Set window opacity, value opacity is between 0.0 and 1.0
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void SetWindowOpacity(float opacity)
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{
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TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
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RGFW_window_setOpacity(win, opacity);
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}
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// Set window focused
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void SetWindowFocused(void)
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{
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RGFW_window_show(platform.window);
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RGFW_window_focus(platform.window);
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}
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// Get native window handle
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@ -569,7 +631,7 @@ int GetMonitorCount(void)
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for (int i = 0; i < 6; i++)
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{
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if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h)
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if (!mons[i].x && !mons[i].y && !mons[i].mode.area.w && mons[i].mode.area.h)
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{
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count = i;
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break;
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@ -587,7 +649,7 @@ int GetCurrentMonitor(void)
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for (int i = 0; i < 6; i++)
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{
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if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) return i;
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if ((mons[i].x == mon.x) && (mons[i].y == mon.y)) return i;
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}
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return 0;
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@ -598,7 +660,7 @@ Vector2 GetMonitorPosition(int monitor)
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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return (Vector2){ (float)mons[monitor].rect.x, (float)mons[monitor].rect.y };
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return (Vector2){ (float)mons[monitor].x, (float)mons[monitor].y };
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}
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// Get selected monitor width (currently used by monitor)
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@ -606,7 +668,7 @@ int GetMonitorWidth(int monitor)
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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return mons[monitor].rect.w;
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return mons[monitor].mode.area.w;
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}
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// Get selected monitor height (currently used by monitor)
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@ -614,7 +676,7 @@ int GetMonitorHeight(int monitor)
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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return mons[monitor].rect.h;
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return mons[monitor].mode.area.h;
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}
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// Get selected monitor physical width in millimetres
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@ -636,8 +698,9 @@ int GetMonitorPhysicalHeight(int monitor)
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// Get selected monitor refresh rate
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int GetMonitorRefreshRate(int monitor)
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{
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TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
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return 0;
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RGFW_monitor *mons = RGFW_getMonitors();
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return (int)mons[monitor].refreshRate;
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}
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// Get the human-readable, UTF-8 encoded name of the selected monitor
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@ -785,14 +848,14 @@ void OpenURL(const char *url)
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
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TRACELOG(LOG_WARNING, "SetGamepadMappings() unsupported on target platform");
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return 0;
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}
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "SetGamepadVibration() not available on target platform");
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TRACELOG(LOG_WARNING, "SetGamepadVibration() unsupported on target platform");
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}
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// Set mouse position XY
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@ -812,7 +875,7 @@ void SetMouseCursor(int cursor)
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// Get physical key name.
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const char *GetKeyName(int key)
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{
|
||||
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
||||
TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform");
|
||||
return "";
|
||||
}
|
||||
|
||||
|
@ -925,7 +988,12 @@ void PollInputEvents(void)
|
|||
|
||||
switch (event->type)
|
||||
{
|
||||
case RGFW_quit: CORE.Window.shouldClose = true; break;
|
||||
case RGFW_quit:
|
||||
if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN)
|
||||
event->type = 0;
|
||||
else
|
||||
CORE.Window.shouldClose = true;
|
||||
break;
|
||||
case RGFW_DND: // Dropped file
|
||||
{
|
||||
for (int i = 0; i < event->droppedFilesCount; i++)
|
||||
|
@ -1047,8 +1115,8 @@ void PollInputEvents(void)
|
|||
{
|
||||
if (platform.window->_flags & RGFW_HOLD_MOUSE)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x += (float)event->point.x;
|
||||
CORE.Input.Mouse.currentPosition.y += (float)event->point.y;
|
||||
CORE.Input.Mouse.currentPosition.x += (float)event->vector.x;
|
||||
CORE.Input.Mouse.currentPosition.y += (float)event->vector.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1161,21 +1229,43 @@ int InitPlatform(void)
|
|||
flags |= RGFW_windowFullscreen;
|
||||
}
|
||||
|
||||
if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
|
||||
{
|
||||
CORE.Window.fullscreen = true;
|
||||
flags |= RGFW_windowedFullscreen;
|
||||
}
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_windowNoBorder;
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_windowNoResize;
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_windowTransparent;
|
||||
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_windowFullscreen;
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) flags |= RGFW_windowHide;
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= RGFW_windowMaximize;
|
||||
|
||||
|
||||
// NOTE: Some OpenGL context attributes must be set before window creation
|
||||
|
||||
// Check selection OpenGL version
|
||||
if (rlGetVersion() == RL_OPENGL_21) RGFW_setGLVersion(RGFW_glCore, 2, 1);
|
||||
else if (rlGetVersion() == RL_OPENGL_33) RGFW_setGLVersion(RGFW_glCore, 3, 3);
|
||||
else if (rlGetVersion() == RL_OPENGL_43) RGFW_setGLVersion(RGFW_glCore, 4, 1);
|
||||
if (rlGetVersion() == RL_OPENGL_21)
|
||||
{
|
||||
RGFW_setGLHint(RGFW_glMajor, 2);
|
||||
RGFW_setGLHint(RGFW_glMinor, 1);
|
||||
}
|
||||
else if (rlGetVersion() == RL_OPENGL_33)
|
||||
{
|
||||
RGFW_setGLHint(RGFW_glCore, 3);
|
||||
RGFW_setGLHint(RGFW_glMinor, 3);
|
||||
}
|
||||
else if (rlGetVersion() == RL_OPENGL_43)
|
||||
{
|
||||
RGFW_setGLHint(RGFW_glCore, 3);
|
||||
RGFW_setGLHint(RGFW_glMinor, 3);
|
||||
}
|
||||
|
||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLSamples(4);
|
||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLHint(RGFW_glSamples, 4);
|
||||
|
||||
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
|
||||
platform.mon.mode.area.w = 0;
|
||||
|
||||
#ifndef PLATFORM_WEB_RGFW
|
||||
RGFW_area screenSize = RGFW_getScreenSize();
|
||||
|
@ -1229,14 +1319,6 @@ int InitPlatform(void)
|
|||
rlLoadExtensions((void *)RGFW_getProcAddress);
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// TODO: Initialize input events system
|
||||
// It could imply keyboard, mouse, gamepad, touch...
|
||||
// Depending on the platform libraries/SDK it could use a callback mechanism
|
||||
// For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
|
||||
//----------------------------------------------------------------------------
|
||||
// ...
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// Initialize timing system
|
||||
//----------------------------------------------------------------------------
|
||||
InitTimer();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue