diff --git a/README.md b/README.md index 62527e270..8a6dbf36a 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,5 @@ - -raylib -======= - about ----- @@ -12,7 +8,7 @@ raylib is a simple and easy-to-use library to learn C videogames programming. raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework. Allegro and SDL have also been analyzed for reference. -Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm) +Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.php) history ------- @@ -51,10 +47,10 @@ features * Basic 3D Support (camera, basic models, OBJ models, etc) * Powerful Text module with SpriteFonts support -raylib uses on its core module the outstanding [GLFW3] (http://glfw.org/) library. The best option by far I found for +raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for window/context and input management (clean, focused, great license, well documented, modern, ...). -raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (link to license file). +raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (https://github.com/raysan5/raylib/blob/master/LICENSE.md). tool requirements ------------------ @@ -101,7 +97,7 @@ contact If you are using raylib and you enjoy it, please, [let me know][raysan5]. -If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm) +If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.php) acknowledgments --------------- @@ -112,4 +108,4 @@ The following people have contributed in some way to make raylib project a reali - Elendow -[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San" \ No newline at end of file +[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"