RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
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36 changed files with 73 additions and 73 deletions
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@ -109,8 +109,8 @@ int main(void)
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//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
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DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
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DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
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DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
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DrawText(TextFormat("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
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DrawText(TextFormat("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
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DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
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if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
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@ -55,7 +55,7 @@ int main(void)
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UnloadImage(atlas);
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// Load SDF required shader (we use default vertex shader)
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Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
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SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font
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Vector2 fontPosition = { 40, screenHeight/2 - 50 };
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@ -110,7 +110,7 @@ int main(void)
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else DrawText("default font", 315, 40, 30, GRAY);
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DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY);
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DrawText(FormatText("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY);
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DrawText(TextFormat("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY);
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DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY);
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DrawText("HOLD SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON);
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@ -41,13 +41,13 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawText(FormatText("Score: %08i", score), 200, 80, 20, RED);
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DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED);
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DrawText(FormatText("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
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DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
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DrawText(FormatText("Lives: %02i", lives), 200, 160, 40, BLUE);
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DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE);
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DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
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DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -86,7 +86,7 @@ int main(void)
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DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON);
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DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
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DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
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if (mouseOnText)
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{
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