RENAMED: FormatText() -> TextFormat()

This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
This commit is contained in:
raysan5 2020-08-16 11:28:15 +02:00
parent 26f6a64a39
commit c32ae480af
36 changed files with 73 additions and 73 deletions

View file

@ -93,7 +93,7 @@ int main(void)
// Use default vert shader
Shader spotShader = LoadShader(0, FormatText("resources/shaders/glsl%i/spotlight.fs", GLSL_VERSION));
Shader spotShader = LoadShader(0, TextFormat("resources/shaders/glsl%i/spotlight.fs", GLSL_VERSION));
// Get the locations of spots in the shader
Spot spots[MAXSPOT];