RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
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36 changed files with 73 additions and 73 deletions
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@ -56,7 +56,7 @@ int main(void)
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Model model3 = LoadModelFromMesh(sphere);
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// Load the shader
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Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/mask.fs", GLSL_VERSION));
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/mask.fs", GLSL_VERSION));
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// Load and apply the diffuse texture (colour map)
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Texture texDiffuse = LoadTexture("resources/plasma.png");
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@ -118,8 +118,8 @@ int main(void)
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EndMode3D();
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DrawRectangle(16, 698, MeasureText(FormatText("Frame: %i", framesCounter), 20) + 8, 42, BLUE);
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DrawText(FormatText("Frame: %i", framesCounter), 20, 700, 20, WHITE);
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DrawRectangle(16, 698, MeasureText(TextFormat("Frame: %i", framesCounter), 20) + 8, 42, BLUE);
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DrawText(TextFormat("Frame: %i", framesCounter), 20, 700, 20, WHITE);
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DrawFPS(10, 10);
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