RENAMED: FormatText() -> TextFormat()

This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
This commit is contained in:
raysan5 2020-08-16 11:28:15 +02:00
parent 26f6a64a39
commit c32ae480af
36 changed files with 73 additions and 73 deletions

View file

@ -40,7 +40,7 @@ int main(void)
// Load raymarching shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/raymarching.fs", GLSL_VERSION));
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/raymarching.fs", GLSL_VERSION));
// Get shader locations for required uniforms
int viewEyeLoc = GetShaderLocation(shader, "viewEye");