RENAMED: FormatText() -> TextFormat()

This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
This commit is contained in:
raysan5 2020-08-16 11:28:15 +02:00
parent 26f6a64a39
commit c32ae480af
36 changed files with 73 additions and 73 deletions

View file

@ -67,8 +67,8 @@ int main(void)
modelC.materials[0].maps[MAP_DIFFUSE].texture = texture;
// Load shader and set up some uniforms
Shader shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
FormatText("resources/shaders/glsl%i/fog.fs", GLSL_VERSION));
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/fog.fs", GLSL_VERSION));
shader.locs[LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");
shader.locs[LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");