RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
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36 changed files with 73 additions and 73 deletions
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@ -160,25 +160,25 @@ int main(void)
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EndMode3D();
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// Draw some debug GUI text
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DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
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DrawText(TextFormat("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
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if (nearestHit.hit)
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{
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int ypos = 70;
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DrawText(FormatText("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
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DrawText(TextFormat("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
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DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
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DrawText(TextFormat("Hit Pos: %3.2f %3.2f %3.2f",
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nearestHit.position.x,
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nearestHit.position.y,
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nearestHit.position.z), 10, ypos + 15, 10, BLACK);
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DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
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DrawText(TextFormat("Hit Norm: %3.2f %3.2f %3.2f",
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nearestHit.normal.x,
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nearestHit.normal.y,
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nearestHit.normal.z), 10, ypos + 30, 10, BLACK);
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if (hitTriangle) DrawText(FormatText("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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if (hitTriangle) DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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}
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DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
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@ -195,6 +195,6 @@ void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[
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DrawTexturePro(angleGauge, srcRec, dstRec, origin, angle, color);
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DrawText(FormatText("%5.1f", angle), x - MeasureText(FormatText("%5.1f", angle), textSize) / 2, y + 10, textSize, DARKGRAY);
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DrawText(TextFormat("%5.1f", angle), x - MeasureText(TextFormat("%5.1f", angle), textSize) / 2, y + 10, textSize, DARKGRAY);
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DrawText(title, x - MeasureText(title, textSize) / 2, y + 60, textSize, DARKGRAY);
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}
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