Removed OpenAL backend
This commit is contained in:
parent
8bac72f4fa
commit
c2aa1fed7b
6 changed files with 12 additions and 642 deletions
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@ -120,7 +120,6 @@ script:
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-DBUILD_EXAMPLES=ON -DBUILD_GAMES=ON
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-DUSE_EXTERNAL_GLFW=$USE_EXTERNAL_GLFW
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-DUSE_WAYLAND=$WAYLAND
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-DUSE_OPENAL_BACKEND=$OPENAL
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-DINCLUDE_EVERYTHING=ON
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..
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- $RUNNER make VERBOSE=1
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@ -45,13 +45,8 @@ endif()
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add_definitions("-DRAYLIB_CMAKE=1")
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if(USE_AUDIO)
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if (NOT USE_OPENAL_BACKEND)
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file(GLOB mini_al external/mini_al.c)
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MESSAGE(STATUS "Audio Backend: mini_al")
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else()
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find_package(OpenAL REQUIRED)
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MESSAGE(STATUS "Audio Backend: OpenAL")
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endif()
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file(GLOB stb_vorbis external/stb_vorbis.c)
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set(sources ${raylib_sources} ${mini_al} ${stb_vorbis})
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else()
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@ -12,11 +12,6 @@ option(SHARED "Build raylib as a dynamic library" OFF)
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option(STATIC "Build raylib as a static library" ON)
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option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF)
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option(USE_AUDIO "Build raylib with audio module" ON)
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if(${PLATFORM} MATCHES "Web")
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cmake_dependent_option(USE_OPENAL_BACKEND "Link raylib with openAL instead of mini-al" ON "USE_AUDIO" OFF)
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else()
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cmake_dependent_option(USE_OPENAL_BACKEND "Link raylib with openAL instead of mini-al" OFF "USE_AUDIO" OFF)
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endif()
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enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one")
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if(UNIX AND NOT APPLE)
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22
src/Makefile
22
src/Makefile
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@ -63,14 +63,6 @@ RAYLIB_BUILD_MODE ?= RELEASE
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# NOTE: Some programs like tools could not require audio support
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INCLUDE_AUDIO_MODULE ?= TRUE
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# Use OpenAL Soft backend for audio
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USE_OPENAL_BACKEND ?= FALSE
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# OpenAL Soft audio backend forced on HTML5 and OSX (see below)
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ifeq ($(PLATFORM),PLATFORM_WEB)
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USE_OPENAL_BACKEND = TRUE
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endif
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# Use external GLFW library instead of rglfw module
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# TODO: Review usage of examples on Linux.
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USE_EXTERNAL_GLFW ?= FALSE
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@ -154,13 +146,6 @@ endif
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# RAYLIB_PATH ?= /home/pi/raylib
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#endif
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# Force OpenAL Soft audio backend for OSX platform
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# NOTE 1: mini_al library does not support CoreAudio yet
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# NOTE 2: Required OpenAL libraries should be available on OSX
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ifeq ($(PLATFORM_OS),OSX)
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USE_OPENAL_BACKEND = TRUE
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH = C:/emsdk
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@ -343,11 +328,6 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
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CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
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endif
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# Use OpenAL Soft backend instead of mini_al
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ifeq ($(USE_OPENAL_BACKEND),TRUE)
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CFLAGS += -DUSE_OPENAL_BACKEND
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endif
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# Use Wayland display on Linux desktop
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS), LINUX)
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@ -426,9 +406,7 @@ endif
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ifeq ($(INCLUDE_AUDIO_MODULE),TRUE)
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OBJS += audio.o
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OBJS += stb_vorbis.o
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ifeq ($(USE_OPENAL_BACKEND),FALSE)
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OBJS += mini_al.o
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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613
src/audio.c
613
src/audio.c
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@ -16,9 +16,6 @@
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* Define to use the module as standalone library (independently of raylib).
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* Required types and functions are defined in the same module.
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*
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* #define USE_OPENAL_BACKEND
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* Use OpenAL Soft audio backend
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*
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* #define SUPPORT_FILEFORMAT_WAV
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* #define SUPPORT_FILEFORMAT_OGG
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* #define SUPPORT_FILEFORMAT_XM
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@ -82,25 +79,9 @@
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#include "utils.h" // Required for: fopen() Android mapping
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#endif
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#if !defined(USE_OPENAL_BACKEND)
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#define USE_MINI_AL 1 // Set to 1 to use mini_al; 0 to use OpenAL.
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#endif
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#include "external/mini_al.h" // Implemented in mini_al.c. Cannot implement this here because it conflicts with Win32 APIs such as CloseWindow(), etc.
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#if !defined(USE_MINI_AL) || (USE_MINI_AL == 0)
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#if defined(__APPLE__)
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#include "OpenAL/al.h" // OpenAL basic header
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#include "OpenAL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work)
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#else
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#include "AL/al.h" // OpenAL basic header
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#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work)
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//#include "AL/alext.h" // OpenAL extensions header, required for AL_EXT_FLOAT32 and AL_EXT_MCFORMATS
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#endif
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// OpenAL extension: AL_EXT_FLOAT32 - Support for 32bit float samples
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// OpenAL extension: AL_EXT_MCFORMATS - Support for multi-channel formats (Quad, 5.1, 6.1, 7.1)
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#endif
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#include "external/mini_al.h" // mini_al audio library
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// NOTE: Cannot be implement here because it conflicts with
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// Win32 APIs: Rectangle, CloseWindow(), ShowCursor(), PlaySoundA()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <string.h> // Required for: strcmp(), strncmp()
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@ -147,15 +128,6 @@
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// In case of music-stalls, just increase this number
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#define AUDIO_BUFFER_SIZE 4096 // PCM data samples (i.e. 16bit, Mono: 8Kb)
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// Support uncompressed PCM data in 32-bit float IEEE format
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// NOTE: This definition is included in "AL/alext.h", but some OpenAL implementations
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// could not provide the extensions header (Android), so its defined here
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#if !defined(AL_EXT_float32)
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#define AL_EXT_float32 1
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#define AL_FORMAT_MONO_FLOAT32 0x10010
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#define AL_FORMAT_STEREO_FLOAT32 0x10011
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -233,8 +205,6 @@ void TraceLog(int msgType, const char *text, ...); // Show trace lo
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//----------------------------------------------------------------------------------
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// mini_al AudioBuffer Functionality
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//----------------------------------------------------------------------------------
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#if USE_MINI_AL
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#define DEVICE_FORMAT mal_format_f32
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#define DEVICE_CHANNELS 2
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#define DEVICE_SAMPLE_RATE 44100
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@ -487,7 +457,6 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 f
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}
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}
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}
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Audio Device initialization and Closing
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@ -495,7 +464,6 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 f
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// Initialize audio device
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void InitAudioDevice(void)
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{
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#if USE_MINI_AL
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// Context.
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mal_context_config contextConfig = mal_context_config_init(OnLog);
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mal_result result = mal_context_init(NULL, 0, &contextConfig, &context);
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@ -545,45 +513,11 @@ void InitAudioDevice(void)
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TraceLog(LOG_INFO, "Audio buffer size: %d", device.bufferSizeInFrames);
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isAudioInitialized = MAL_TRUE;
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#else
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// Open and initialize a device with default settings
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ALCdevice *device = alcOpenDevice(NULL);
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if (!device) TraceLog(LOG_ERROR, "Audio device could not be opened");
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else
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{
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ALCcontext *context = alcCreateContext(device, NULL);
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if ((context == NULL) || (alcMakeContextCurrent(context) == ALC_FALSE))
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{
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if (context != NULL) alcDestroyContext(context);
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alcCloseDevice(device);
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TraceLog(LOG_ERROR, "Could not initialize audio context");
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}
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else
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{
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TraceLog(LOG_INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER));
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// Listener definition (just for 2D)
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alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
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alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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alListener3f(AL_ORIENTATION, 0.0f, 0.0f, -1.0f);
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alListenerf(AL_GAIN, 1.0f);
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if (alIsExtensionPresent("AL_EXT_float32")) TraceLog(LOG_INFO, "[EXTENSION] AL_EXT_float32 supported");
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else TraceLog(LOG_INFO, "[EXTENSION] AL_EXT_float32 not supported");
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}
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}
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#endif
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}
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// Close the audio device for all contexts
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void CloseAudioDevice(void)
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{
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#if USE_MINI_AL
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if (!isAudioInitialized)
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{
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TraceLog(LOG_WARNING, "Could not close audio device because it is not currently initialized");
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@ -593,18 +527,6 @@ void CloseAudioDevice(void)
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mal_mutex_uninit(&audioLock);
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mal_device_uninit(&device);
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mal_context_uninit(&context);
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#else
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ALCdevice *device;
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ALCcontext *context = alcGetCurrentContext();
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if (context == NULL) TraceLog(LOG_WARNING, "Could not get current audio context for closing");
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device = alcGetContextsDevice(context);
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alcMakeContextCurrent(NULL);
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alcDestroyContext(context);
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alcCloseDevice(device);
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#endif
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TraceLog(LOG_INFO, "Audio device closed successfully");
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}
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@ -612,20 +534,7 @@ void CloseAudioDevice(void)
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// Check if device has been initialized successfully
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bool IsAudioDeviceReady(void)
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{
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#if USE_MINI_AL
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return isAudioInitialized;
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#else
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ALCcontext *context = alcGetCurrentContext();
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if (context == NULL) return false;
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else
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{
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ALCdevice *device = alcGetContextsDevice(context);
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if (device == NULL) return false;
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else return true;
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}
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#endif
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}
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// Set master volume (listener)
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if (volume < 0.0f) volume = 0.0f;
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else if (volume > 1.0f) volume = 1.0f;
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#if USE_MINI_AL
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masterVolume = volume;
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#else
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alListenerf(AL_GAIN, volume);
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#endif
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Audio Buffer management
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//----------------------------------------------------------------------------------
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#if USE_MINI_AL
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// Create a new audio buffer. Initially filled with silence
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AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint32 sampleRate, mal_uint32 bufferSizeInFrames, AudioBufferUsage usage)
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{
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@ -843,7 +748,6 @@ void UntrackAudioBuffer(AudioBuffer *audioBuffer)
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mal_mutex_unlock(&audioLock);
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}
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Sounds loading and playing (.WAV)
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@ -909,7 +813,6 @@ Sound LoadSoundFromWave(Wave wave)
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if (wave.data != NULL)
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{
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#if USE_MINI_AL
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// When using mini_al we need to do our own mixing. To simplify this we need convert the format of each sound to be consistent with
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// the format used to open the playback device. We can do this two ways:
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//
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if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Format conversion failed");
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sound.audioBuffer = audioBuffer;
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#else
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ALenum format = 0;
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// The OpenAL format is worked out by looking at the number of channels and the sample size (bits per sample)
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if (wave.channels == 1)
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{
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switch (wave.sampleSize)
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{
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case 8: format = AL_FORMAT_MONO8; break;
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case 16: format = AL_FORMAT_MONO16; break;
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case 32: format = AL_FORMAT_MONO_FLOAT32; break; // Requires OpenAL extension: AL_EXT_FLOAT32
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default: TraceLog(LOG_WARNING, "Wave sample size not supported: %i", wave.sampleSize); break;
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}
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}
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else if (wave.channels == 2)
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{
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switch (wave.sampleSize)
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{
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case 8: format = AL_FORMAT_STEREO8; break;
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case 16: format = AL_FORMAT_STEREO16; break;
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case 32: format = AL_FORMAT_STEREO_FLOAT32; break; // Requires OpenAL extension: AL_EXT_FLOAT32
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default: TraceLog(LOG_WARNING, "Wave sample size not supported: %i", wave.sampleSize); break;
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}
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}
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else TraceLog(LOG_WARNING, "Wave number of channels not supported: %i", wave.channels);
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// Create an audio source
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ALuint source;
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alGenSources(1, &source); // Generate pointer to audio source
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alSourcef(source, AL_PITCH, 1.0f);
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alSourcef(source, AL_GAIN, 1.0f);
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alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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// Convert loaded data to OpenAL buffer
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//----------------------------------------
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ALuint buffer;
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alGenBuffers(1, &buffer); // Generate pointer to buffer
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unsigned int dataSize = wave.sampleCount*wave.channels*wave.sampleSize/8; // Size in bytes
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// Upload sound data to buffer
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alBufferData(buffer, format, wave.data, dataSize, wave.sampleRate);
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// Attach sound buffer to source
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alSourcei(source, AL_BUFFER, buffer);
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TraceLog(LOG_INFO, "[SND ID %i][BUFR ID %i] Sound data loaded successfully (%i Hz, %i bit, %s)", source, buffer, wave.sampleRate, wave.sampleSize, (wave.channels == 1) ? "Mono" : "Stereo");
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sound.source = source;
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sound.buffer = buffer;
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sound.format = format;
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#endif
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}
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return sound;
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// Unload sound
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void UnloadSound(Sound sound)
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{
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#if USE_MINI_AL
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DeleteAudioBuffer((AudioBuffer *)sound.audioBuffer);
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#else
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alSourceStop(sound.source);
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alDeleteSources(1, &sound.source);
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alDeleteBuffers(1, &sound.buffer);
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#endif
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TraceLog(LOG_INFO, "[SND ID %i][BUFR ID %i] Unloaded sound data from RAM", sound.source, sound.buffer);
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}
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@ -1018,8 +859,8 @@ void UnloadSound(Sound sound)
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// NOTE: data must match sound.format
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void UpdateSound(Sound sound, const void *data, int samplesCount)
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{
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#if USE_MINI_AL
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AudioBuffer *audioBuffer = (AudioBuffer *)sound.audioBuffer;
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if (audioBuffer == NULL)
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{
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TraceLog(LOG_ERROR, "UpdateSound() : Invalid sound - no audio buffer");
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@ -1030,29 +871,6 @@ void UpdateSound(Sound sound, const void *data, int samplesCount)
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// TODO: May want to lock/unlock this since this data buffer is read at mixing time.
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memcpy(audioBuffer->buffer, data, samplesCount*audioBuffer->dsp.formatConverterIn.config.channels*mal_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn));
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#else
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ALint sampleRate, sampleSize, channels;
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alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate);
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alGetBufferi(sound.buffer, AL_BITS, &sampleSize); // It could also be retrieved from sound.format
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alGetBufferi(sound.buffer, AL_CHANNELS, &channels); // It could also be retrieved from sound.format
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TraceLog(LOG_DEBUG, "UpdateSound() : AL_FREQUENCY: %i", sampleRate);
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TraceLog(LOG_DEBUG, "UpdateSound() : AL_BITS: %i", sampleSize);
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TraceLog(LOG_DEBUG, "UpdateSound() : AL_CHANNELS: %i", channels);
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unsigned int dataSize = samplesCount*channels*sampleSize/8; // Size of data in bytes
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alSourceStop(sound.source); // Stop sound
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alSourcei(sound.source, AL_BUFFER, 0); // Unbind buffer from sound to update
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//alDeleteBuffers(1, &sound.buffer); // Delete current buffer data
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//alGenBuffers(1, &sound.buffer); // Generate new buffer
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// Upload new data to sound buffer
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alBufferData(sound.buffer, sound.format, data, dataSize, sampleRate);
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// Attach sound buffer to source again
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alSourcei(sound.source, AL_BUFFER, sound.buffer);
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#endif
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}
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// Export wave data to file
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@ -1141,102 +959,48 @@ void ExportWave(Wave wave, const char *fileName)
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// Play a sound
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void PlaySound(Sound sound)
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{
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#if USE_MINI_AL
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PlayAudioBuffer((AudioBuffer *)sound.audioBuffer);
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#else
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alSourcePlay(sound.source); // Play the sound
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#endif
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//TraceLog(LOG_INFO, "Playing sound");
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// Find the current position of the sound being played
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// NOTE: Only work when the entire file is in a single buffer
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//int byteOffset;
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//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
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//
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//int sampleRate;
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//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
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//float seconds = (float)byteOffset/sampleRate; // Number of seconds since the beginning of the sound
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//or
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//float result;
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//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
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}
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// Pause a sound
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void PauseSound(Sound sound)
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{
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#if USE_MINI_AL
|
||||
PauseAudioBuffer((AudioBuffer *)sound.audioBuffer);
|
||||
#else
|
||||
alSourcePause(sound.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Resume a paused sound
|
||||
void ResumeSound(Sound sound)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
ResumeAudioBuffer((AudioBuffer *)sound.audioBuffer);
|
||||
#else
|
||||
ALenum state;
|
||||
|
||||
alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
if (state == AL_PAUSED) alSourcePlay(sound.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Stop reproducing a sound
|
||||
void StopSound(Sound sound)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
StopAudioBuffer((AudioBuffer *)sound.audioBuffer);
|
||||
#else
|
||||
alSourceStop(sound.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Check if a sound is playing
|
||||
bool IsSoundPlaying(Sound sound)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
return IsAudioBufferPlaying((AudioBuffer *)sound.audioBuffer);
|
||||
#else
|
||||
bool playing = false;
|
||||
ALint state;
|
||||
|
||||
alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
|
||||
if (state == AL_PLAYING) playing = true;
|
||||
|
||||
return playing;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Set volume for a sound
|
||||
void SetSoundVolume(Sound sound, float volume)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
SetAudioBufferVolume((AudioBuffer *)sound.audioBuffer, volume);
|
||||
#else
|
||||
alSourcef(sound.source, AL_GAIN, volume);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Set pitch for a sound
|
||||
void SetSoundPitch(Sound sound, float pitch)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
SetAudioBufferPitch((AudioBuffer *)sound.audioBuffer, pitch);
|
||||
#else
|
||||
alSourcef(sound.source, AL_PITCH, pitch);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Convert wave data to desired format
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
mal_format formatIn = ((wave->sampleSize == 8) ? mal_format_u8 : ((wave->sampleSize == 16) ? mal_format_s16 : mal_format_f32));
|
||||
mal_format formatOut = (( sampleSize == 8) ? mal_format_u8 : (( sampleSize == 16) ? mal_format_s16 : mal_format_f32));
|
||||
|
||||
|
@ -1264,87 +1028,6 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
|||
wave->channels = channels;
|
||||
free(wave->data);
|
||||
wave->data = data;
|
||||
|
||||
#else
|
||||
// Format sample rate
|
||||
// NOTE: Only supported 22050 <--> 44100
|
||||
if (wave->sampleRate != sampleRate)
|
||||
{
|
||||
// TODO: Resample wave data (upsampling or downsampling)
|
||||
// NOTE 1: To downsample, you have to drop samples or average them.
|
||||
// NOTE 2: To upsample, you have to interpolate new samples.
|
||||
|
||||
wave->sampleRate = sampleRate;
|
||||
}
|
||||
|
||||
// Format sample size
|
||||
// NOTE: Only supported 8 bit <--> 16 bit <--> 32 bit
|
||||
if (wave->sampleSize != sampleSize)
|
||||
{
|
||||
void *data = malloc(wave->sampleCount*wave->channels*sampleSize/8);
|
||||
|
||||
for (int i = 0; i < wave->sampleCount; i++)
|
||||
{
|
||||
for (int j = 0; j < wave->channels; j++)
|
||||
{
|
||||
if (sampleSize == 8)
|
||||
{
|
||||
if (wave->sampleSize == 16) ((unsigned char *)data)[wave->channels*i + j] = (unsigned char)(((float)(((short *)wave->data)[wave->channels*i + j])/32767.0f)*256);
|
||||
else if (wave->sampleSize == 32) ((unsigned char *)data)[wave->channels*i + j] = (unsigned char)(((float *)wave->data)[wave->channels*i + j]*127.0f + 127);
|
||||
}
|
||||
else if (sampleSize == 16)
|
||||
{
|
||||
if (wave->sampleSize == 8) ((short *)data)[wave->channels*i + j] = (short)(((float)(((unsigned char *)wave->data)[wave->channels*i + j] - 127)/256.0f)*32767);
|
||||
else if (wave->sampleSize == 32) ((short *)data)[wave->channels*i + j] = (short)((((float *)wave->data)[wave->channels*i + j])*32767);
|
||||
}
|
||||
else if (sampleSize == 32)
|
||||
{
|
||||
if (wave->sampleSize == 8) ((float *)data)[wave->channels*i + j] = (float)(((unsigned char *)wave->data)[wave->channels*i + j] - 127)/256.0f;
|
||||
else if (wave->sampleSize == 16) ((float *)data)[wave->channels*i + j] = (float)(((short *)wave->data)[wave->channels*i + j])/32767.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wave->sampleSize = sampleSize;
|
||||
free(wave->data);
|
||||
wave->data = data;
|
||||
}
|
||||
|
||||
// Format channels (interlaced mode)
|
||||
// NOTE: Only supported mono <--> stereo
|
||||
if (wave->channels != channels)
|
||||
{
|
||||
void *data = malloc(wave->sampleCount*wave->sampleSize/8*channels);
|
||||
|
||||
if ((wave->channels == 1) && (channels == 2)) // mono ---> stereo (duplicate mono information)
|
||||
{
|
||||
for (int i = 0; i < wave->sampleCount; i++)
|
||||
{
|
||||
for (int j = 0; j < channels; j++)
|
||||
{
|
||||
if (wave->sampleSize == 8) ((unsigned char *)data)[channels*i + j] = ((unsigned char *)wave->data)[i];
|
||||
else if (wave->sampleSize == 16) ((short *)data)[channels*i + j] = ((short *)wave->data)[i];
|
||||
else if (wave->sampleSize == 32) ((float *)data)[channels*i + j] = ((float *)wave->data)[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((wave->channels == 2) && (channels == 1)) // stereo ---> mono (mix stereo channels)
|
||||
{
|
||||
for (int i = 0, j = 0; i < wave->sampleCount; i++, j += 2)
|
||||
{
|
||||
if (wave->sampleSize == 8) ((unsigned char *)data)[i] = (((unsigned char *)wave->data)[j] + ((unsigned char *)wave->data)[j + 1])/2;
|
||||
else if (wave->sampleSize == 16) ((short *)data)[i] = (((short *)wave->data)[j] + ((short *)wave->data)[j + 1])/2;
|
||||
else if (wave->sampleSize == 32) ((float *)data)[i] = (((float *)wave->data)[j] + ((float *)wave->data)[j + 1])/2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Add/remove additional interlaced channels
|
||||
|
||||
wave->channels = channels;
|
||||
free(wave->data);
|
||||
wave->data = data;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Copy a wave to a new wave
|
||||
|
@ -1578,8 +1261,8 @@ void UnloadMusicStream(Music music)
|
|||
// Start music playing (open stream)
|
||||
void PlayMusicStream(Music music)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
AudioBuffer *audioBuffer = (AudioBuffer *)music->stream.audioBuffer;
|
||||
|
||||
if (audioBuffer == NULL)
|
||||
{
|
||||
TraceLog(LOG_ERROR, "PlayMusicStream() : No audio buffer");
|
||||
|
@ -1595,61 +1278,25 @@ void PlayMusicStream(Music music)
|
|||
PlayAudioStream(music->stream); // <-- This resets the cursor position.
|
||||
|
||||
audioBuffer->frameCursorPos = frameCursorPos;
|
||||
#else
|
||||
alSourcePlay(music->stream.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Pause music playing
|
||||
void PauseMusicStream(Music music)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
PauseAudioStream(music->stream);
|
||||
#else
|
||||
alSourcePause(music->stream.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Resume music playing
|
||||
void ResumeMusicStream(Music music)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
ResumeAudioStream(music->stream);
|
||||
#else
|
||||
ALenum state;
|
||||
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
if (state == AL_PAUSED)
|
||||
{
|
||||
TraceLog(LOG_INFO, "[AUD ID %i] Resume music stream playing", music->stream.source);
|
||||
alSourcePlay(music->stream.source);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Stop music playing (close stream)
|
||||
// TODO: To clear a buffer, make sure they have been already processed!
|
||||
void StopMusicStream(Music music)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
StopAudioStream(music->stream);
|
||||
#else
|
||||
alSourceStop(music->stream.source);
|
||||
|
||||
/*
|
||||
// Clear stream buffers
|
||||
// WARNING: Queued buffers must have been processed before unqueueing and reloaded with data!!!
|
||||
void *pcm = calloc(AUDIO_BUFFER_SIZE*music->stream.sampleSize/8*music->stream.channels, 1);
|
||||
|
||||
for (int i = 0; i < MAX_STREAM_BUFFERS; i++)
|
||||
{
|
||||
//UpdateAudioStream(music->stream, pcm, AUDIO_BUFFER_SIZE); // Update one buffer at a time
|
||||
alBufferData(music->stream.buffers[i], music->stream.format, pcm, AUDIO_BUFFER_SIZE*music->stream.sampleSize/8*music->stream.channels, music->stream.sampleRate);
|
||||
}
|
||||
|
||||
free(pcm);
|
||||
*/
|
||||
#endif
|
||||
|
||||
// Restart music context
|
||||
switch (music->ctxType)
|
||||
|
@ -1677,7 +1324,6 @@ void StopMusicStream(Music music)
|
|||
// TODO: Make sure buffers are ready for update... check music state
|
||||
void UpdateMusicStream(Music music)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
bool streamEnding = false;
|
||||
|
||||
unsigned int subBufferSizeInFrames = ((AudioBuffer *)music->stream.audioBuffer)->bufferSizeInFrames/2;
|
||||
|
@ -1761,139 +1407,24 @@ void UpdateMusicStream(Music music)
|
|||
// just make sure to play again on window restore
|
||||
if (IsMusicPlaying(music)) PlayMusicStream(music);
|
||||
}
|
||||
#else
|
||||
ALenum state;
|
||||
ALint processed = 0;
|
||||
|
||||
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state); // Get music stream state
|
||||
alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed); // Get processed buffers
|
||||
|
||||
if (processed > 0)
|
||||
{
|
||||
bool streamEnding = false;
|
||||
|
||||
// NOTE: Using dynamic allocation because it could require more than 16KB
|
||||
void *pcm = calloc(AUDIO_BUFFER_SIZE*music->stream.sampleSize/8*music->stream.channels, 1);
|
||||
|
||||
int numBuffersToProcess = processed;
|
||||
int samplesCount = 0; // Total size of data steamed in L+R samples for xm floats,
|
||||
// individual L or R for ogg shorts
|
||||
|
||||
for (int i = 0; i < numBuffersToProcess; i++)
|
||||
{
|
||||
if (music->samplesLeft >= AUDIO_BUFFER_SIZE) samplesCount = AUDIO_BUFFER_SIZE;
|
||||
else samplesCount = music->samplesLeft;
|
||||
|
||||
// TODO: Really don't like ctxType thingy...
|
||||
switch (music->ctxType)
|
||||
{
|
||||
case MUSIC_AUDIO_OGG:
|
||||
{
|
||||
// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
|
||||
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels);
|
||||
|
||||
} break;
|
||||
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||||
case MUSIC_AUDIO_FLAC:
|
||||
{
|
||||
// NOTE: Returns the number of samples to process
|
||||
unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount*music->stream.channels, (short *)pcm);
|
||||
|
||||
} break;
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||||
case MUSIC_AUDIO_MP3:
|
||||
{
|
||||
// NOTE: Returns the number of samples to process
|
||||
unsigned int numSamplesMp3 = (unsigned int)drmp3_read_f32(&music->ctxMp3, samplesCount*music->stream.channels, (float *)pcm);
|
||||
} break;
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_XM)
|
||||
case MUSIC_MODULE_XM: jar_xm_generate_samples_16bit(music->ctxXm, pcm, samplesCount); break;
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||
case MUSIC_MODULE_MOD: jar_mod_fillbuffer(&music->ctxMod, pcm, samplesCount, 0); break;
|
||||
#endif
|
||||
default: break;
|
||||
}
|
||||
|
||||
UpdateAudioStream(music->stream, pcm, samplesCount);
|
||||
music->samplesLeft -= samplesCount;
|
||||
|
||||
if (music->samplesLeft <= 0)
|
||||
{
|
||||
streamEnding = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Free allocated pcm data
|
||||
free(pcm);
|
||||
|
||||
// Reset audio stream for looping
|
||||
if (streamEnding)
|
||||
{
|
||||
StopMusicStream(music); // Stop music (and reset)
|
||||
|
||||
// Decrease loopCount to stop when required
|
||||
if (music->loopCount > 0)
|
||||
{
|
||||
music->loopCount--; // Decrease loop count
|
||||
PlayMusicStream(music); // Play again
|
||||
}
|
||||
else
|
||||
{
|
||||
if (music->loopCount == -1)
|
||||
{
|
||||
PlayMusicStream(music);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// NOTE: In case window is minimized, music stream is stopped,
|
||||
// just make sure to play again on window restore
|
||||
if (state != AL_PLAYING) PlayMusicStream(music);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Check if any music is playing
|
||||
bool IsMusicPlaying(Music music)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
return IsAudioStreamPlaying(music->stream);
|
||||
#else
|
||||
bool playing = false;
|
||||
ALint state;
|
||||
|
||||
alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
if (state == AL_PLAYING) playing = true;
|
||||
|
||||
return playing;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Set volume for music
|
||||
void SetMusicVolume(Music music, float volume)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
SetAudioStreamVolume(music->stream, volume);
|
||||
#else
|
||||
alSourcef(music->stream.source, AL_GAIN, volume);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Set pitch for music
|
||||
void SetMusicPitch(Music music, float pitch)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
SetAudioStreamPitch(music->stream, pitch);
|
||||
#else
|
||||
alSourcef(music->stream.source, AL_PITCH, pitch);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Set music loop count (loop repeats)
|
||||
|
@ -1939,8 +1470,6 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
|
|||
stream.channels = 1; // Fallback to mono channel
|
||||
}
|
||||
|
||||
|
||||
#if USE_MINI_AL
|
||||
mal_format formatIn = ((stream.sampleSize == 8) ? mal_format_u8 : ((stream.sampleSize == 16) ? mal_format_s16 : mal_format_f32));
|
||||
|
||||
// The size of a streaming buffer must be at least double the size of a period.
|
||||
|
@ -1957,52 +1486,6 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
|
|||
|
||||
audioBuffer->looping = true; // Always loop for streaming buffers.
|
||||
stream.audioBuffer = audioBuffer;
|
||||
#else
|
||||
// Setup OpenAL format
|
||||
if (stream.channels == 1)
|
||||
{
|
||||
switch (sampleSize)
|
||||
{
|
||||
case 8: stream.format = AL_FORMAT_MONO8; break;
|
||||
case 16: stream.format = AL_FORMAT_MONO16; break;
|
||||
case 32: stream.format = AL_FORMAT_MONO_FLOAT32; break; // Requires OpenAL extension: AL_EXT_FLOAT32
|
||||
default: TraceLog(LOG_WARNING, "Init audio stream: Sample size not supported: %i", sampleSize); break;
|
||||
}
|
||||
}
|
||||
else if (stream.channels == 2)
|
||||
{
|
||||
switch (sampleSize)
|
||||
{
|
||||
case 8: stream.format = AL_FORMAT_STEREO8; break;
|
||||
case 16: stream.format = AL_FORMAT_STEREO16; break;
|
||||
case 32: stream.format = AL_FORMAT_STEREO_FLOAT32; break; // Requires OpenAL extension: AL_EXT_FLOAT32
|
||||
default: TraceLog(LOG_WARNING, "Init audio stream: Sample size not supported: %i", sampleSize); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Create an audio source
|
||||
alGenSources(1, &stream.source);
|
||||
alSourcef(stream.source, AL_PITCH, 1.0f);
|
||||
alSourcef(stream.source, AL_GAIN, 1.0f);
|
||||
alSource3f(stream.source, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(stream.source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Create Buffers (double buffering)
|
||||
alGenBuffers(MAX_STREAM_BUFFERS, stream.buffers);
|
||||
|
||||
// Initialize buffer with zeros by default
|
||||
// NOTE: Using dynamic allocation because it requires more than 16KB
|
||||
void *pcm = calloc(AUDIO_BUFFER_SIZE*stream.sampleSize/8*stream.channels, 1);
|
||||
|
||||
for (int i = 0; i < MAX_STREAM_BUFFERS; i++)
|
||||
{
|
||||
alBufferData(stream.buffers[i], stream.format, pcm, AUDIO_BUFFER_SIZE*stream.sampleSize/8*stream.channels, stream.sampleRate);
|
||||
}
|
||||
|
||||
free(pcm);
|
||||
|
||||
alSourceQueueBuffers(stream.source, MAX_STREAM_BUFFERS, stream.buffers);
|
||||
#endif
|
||||
|
||||
TraceLog(LOG_INFO, "[AUD ID %i] Audio stream loaded successfully (%i Hz, %i bit, %s)", stream.source, stream.sampleRate, stream.sampleSize, (stream.channels == 1) ? "Mono" : "Stereo");
|
||||
|
||||
|
@ -2012,28 +1495,7 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
|
|||
// Close audio stream and free memory
|
||||
void CloseAudioStream(AudioStream stream)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
DeleteAudioBuffer((AudioBuffer *)stream.audioBuffer);
|
||||
#else
|
||||
// Stop playing channel
|
||||
alSourceStop(stream.source);
|
||||
|
||||
// Flush out all queued buffers
|
||||
int queued = 0;
|
||||
alGetSourcei(stream.source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
ALuint buffer = 0;
|
||||
|
||||
while (queued > 0)
|
||||
{
|
||||
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
||||
queued--;
|
||||
}
|
||||
|
||||
// Delete source and buffers
|
||||
alDeleteSources(1, &stream.source);
|
||||
alDeleteBuffers(MAX_STREAM_BUFFERS, stream.buffers);
|
||||
#endif
|
||||
|
||||
TraceLog(LOG_INFO, "[AUD ID %i] Unloaded audio stream data", stream.source);
|
||||
}
|
||||
|
@ -2043,7 +1505,6 @@ void CloseAudioStream(AudioStream stream)
|
|||
// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioBufferProcessed()
|
||||
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
AudioBuffer *audioBuffer = (AudioBuffer *)stream.audioBuffer;
|
||||
if (audioBuffer == NULL)
|
||||
{
|
||||
|
@ -2054,6 +1515,7 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
|
|||
if (audioBuffer->isSubBufferProcessed[0] || audioBuffer->isSubBufferProcessed[1])
|
||||
{
|
||||
mal_uint32 subBufferToUpdate;
|
||||
|
||||
if (audioBuffer->isSubBufferProcessed[0] && audioBuffer->isSubBufferProcessed[1])
|
||||
{
|
||||
// Both buffers are available for updating. Update the first one and make sure the cursor is moved back to the front.
|
||||
|
@ -2073,6 +1535,7 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
|
|||
if (subBufferSizeInFrames >= (mal_uint32)samplesCount)
|
||||
{
|
||||
mal_uint32 framesToWrite = subBufferSizeInFrames;
|
||||
|
||||
if (framesToWrite > (mal_uint32)samplesCount) framesToWrite = (mal_uint32)samplesCount;
|
||||
|
||||
mal_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
|
||||
|
@ -2080,6 +1543,7 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
|
|||
|
||||
// Any leftover frames should be filled with zeros.
|
||||
mal_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite;
|
||||
|
||||
if (leftoverFrameCount > 0)
|
||||
{
|
||||
memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8));
|
||||
|
@ -2098,24 +1562,11 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
|
|||
TraceLog(LOG_ERROR, "Audio buffer not available for updating");
|
||||
return;
|
||||
}
|
||||
#else
|
||||
ALuint buffer = 0;
|
||||
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
||||
|
||||
// Check if any buffer was available for unqueue
|
||||
if (alGetError() != AL_INVALID_VALUE)
|
||||
{
|
||||
alBufferData(buffer, stream.format, data, samplesCount*stream.sampleSize/8*stream.channels, stream.sampleRate);
|
||||
alSourceQueueBuffers(stream.source, 1, &buffer);
|
||||
}
|
||||
else TraceLog(LOG_WARNING, "[AUD ID %i] Audio buffer not available for unqueuing", stream.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Check if any audio stream buffers requires refill
|
||||
bool IsAudioBufferProcessed(AudioStream stream)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
AudioBuffer *audioBuffer = (AudioBuffer *)stream.audioBuffer;
|
||||
if (audioBuffer == NULL)
|
||||
{
|
||||
|
@ -2124,92 +1575,46 @@ bool IsAudioBufferProcessed(AudioStream stream)
|
|||
}
|
||||
|
||||
return audioBuffer->isSubBufferProcessed[0] || audioBuffer->isSubBufferProcessed[1];
|
||||
#else
|
||||
ALint processed = 0;
|
||||
|
||||
// Determine if music stream is ready to be written
|
||||
alGetSourcei(stream.source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
return (processed > 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Play audio stream
|
||||
void PlayAudioStream(AudioStream stream)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
PlayAudioBuffer((AudioBuffer *)stream.audioBuffer);
|
||||
#else
|
||||
alSourcePlay(stream.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Play audio stream
|
||||
void PauseAudioStream(AudioStream stream)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
PauseAudioBuffer((AudioBuffer *)stream.audioBuffer);
|
||||
#else
|
||||
alSourcePause(stream.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Resume audio stream playing
|
||||
void ResumeAudioStream(AudioStream stream)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
ResumeAudioBuffer((AudioBuffer *)stream.audioBuffer);
|
||||
#else
|
||||
ALenum state;
|
||||
alGetSourcei(stream.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
if (state == AL_PAUSED) alSourcePlay(stream.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Check if audio stream is playing.
|
||||
bool IsAudioStreamPlaying(AudioStream stream)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
return IsAudioBufferPlaying((AudioBuffer *)stream.audioBuffer);
|
||||
#else
|
||||
bool playing = false;
|
||||
ALint state;
|
||||
|
||||
alGetSourcei(stream.source, AL_SOURCE_STATE, &state);
|
||||
|
||||
if (state == AL_PLAYING) playing = true;
|
||||
|
||||
return playing;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Stop audio stream
|
||||
void StopAudioStream(AudioStream stream)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
StopAudioBuffer((AudioBuffer *)stream.audioBuffer);
|
||||
#else
|
||||
alSourceStop(stream.source);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetAudioStreamVolume(AudioStream stream, float volume)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
SetAudioBufferVolume((AudioBuffer *)stream.audioBuffer, volume);
|
||||
#else
|
||||
alSourcef(stream.source, AL_GAIN, volume);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetAudioStreamPitch(AudioStream stream, float pitch)
|
||||
{
|
||||
#if USE_MINI_AL
|
||||
SetAudioBufferPitch((AudioBuffer *)stream.audioBuffer, pitch);
|
||||
#else
|
||||
alSourcef(stream.source, AL_PITCH, pitch);
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
/* config.h.in */
|
||||
|
||||
#cmakedefine USE_OPENAL_BACKEND 1
|
||||
|
||||
// core.c
|
||||
/* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital */
|
||||
#cmakedefine SUPPORT_CAMERA_SYSTEM 1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue