Remove GLEW dependency
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4fb3103dfa
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c286bea8e1
2 changed files with 10 additions and 36 deletions
24
src/core.c
24
src/core.c
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@ -54,14 +54,8 @@
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#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
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#if defined(PLATFORM_DESKTOP)
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#define GLAD_EXTENSIONS_LOADER
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#if defined(GLEW_EXTENSIONS_LOADER)
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#define GLEW_STATIC
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#include <GL/glew.h> // GLEW extensions loading lib
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#elif defined(GLAD_EXTENSIONS_LOADER)
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#include "glad.h" // GLAD library: Manage OpenGL headers and extensions
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#endif
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
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@ -1576,23 +1570,6 @@ static void InitDisplay(int width, int height)
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// Extensions initialization for OpenGL 3.3
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if (rlGetVersion() == OPENGL_33)
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{
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#if defined(GLEW_EXTENSIONS_LOADER)
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// Initialize extensions using GLEW
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glewExperimental = 1; // Needed for core profile
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GLenum error = glewInit();
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if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
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if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
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else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
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// With GLEW, we can check if an extension has been loaded in two ways:
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//if (GLEW_ARB_vertex_array_object) { }
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//if (glewIsSupported("GL_ARB_vertex_array_object")) { }
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// NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones
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// Alternatives: glLoadGen, glad, libepoxy
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#elif defined(GLAD_EXTENSIONS_LOADER)
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// NOTE: glad is generated and contains only required OpenGL version and Core extensions
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//if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module...
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@ -1602,7 +1579,6 @@ static void InitDisplay(int width, int height)
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// With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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//if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object
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#endif
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}
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#endif
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@ -48,8 +48,6 @@
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#ifdef __APPLE__
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
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#else
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//#define GLEW_STATIC
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//#include <GL/glew.h> // GLEW header, includes OpenGL headers
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#include "glad.h" // GLAD library, includes OpenGL headers
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#endif
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#endif
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@ -912,8 +910,8 @@ void rlglInit(void)
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vaoSupported = true;
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npotSupported = true;
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// NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime)
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// We get a list of available extensions and we check for some of them (compressed textures)
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// NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that)
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
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const char *extList[numExt];
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