Added new comment to examples
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119 changed files with 376 additions and 46 deletions
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@ -56,10 +56,8 @@ enum EasingTypes {
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EASING_NONE = NUM_EASING_TYPES
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};
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static float NoEase(float t, float b, float c, float d); // NoEase function declaration, function used when "no easing" is selected for any axis
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// Easing functions reference data
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static const struct {
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const char *name;
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@ -96,7 +94,9 @@ static const struct {
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[EASING_NONE] = { .name = "None", .func = NoEase },
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};
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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@ -16,6 +16,9 @@
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#include "resources/audio_data.h" // Wave file exported with ExportWaveAsCode()
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#include "resources/image_data.h" // Image file exported with ExportImageAsCode()
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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@ -49,7 +49,10 @@ typedef struct Particle {
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float period;
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} Particle;
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int main()
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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@ -40,6 +40,9 @@ typedef struct GolUpdateSSBO {
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GolUpdateCmd commands[MAX_BUFFERED_TRANSFERTS];
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} GolUpdateSSBO;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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@ -113,9 +113,9 @@ static void DrawRectangleV(Vector2 position, Vector2 size, Color color);
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//static Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
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//static Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
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//----------------------------------------------------------------------------------
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// Main Entry point
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//----------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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