Added new comment to examples

This commit is contained in:
Ray 2022-06-21 19:53:18 +02:00
parent 8bd3ecaa66
commit c1b01c0d5d
119 changed files with 376 additions and 46 deletions

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@ -13,6 +13,9 @@
#define MAX_BUILDINGS 100
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -30,16 +30,19 @@ typedef struct EnvItem {
Color color;
} EnvItem;
//----------------------------------------------------------------------------------
// Module functions declaration
//----------------------------------------------------------------------------------
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -13,6 +13,9 @@
#define MAX_COLUMNS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -18,9 +18,9 @@
//------------------------------------------------------------------------------------------
typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
//------------------------------------------------------------------------------------------
// Main entry point
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -21,6 +21,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -28,14 +28,14 @@ const int screenWidth = 800;
const int screenHeight = 450;
//----------------------------------------------------------------------------------
// Module Functions Declaration
// Module functions declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main Enry Point
//----------------------------------------------------------------------------------
int main()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------

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@ -26,6 +26,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -17,7 +17,7 @@
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
// Custom logging funtion
void LogCustom(int msgType, const char *text, va_list args)
void CustomLog(int msgType, const char *text, va_list args)
{
char timeStr[64] = { 0 };
time_t now = time(NULL);
@ -39,16 +39,18 @@ void LogCustom(int msgType, const char *text, va_list args)
printf("\n");
}
int main(int argc, char* argv[])
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
// First thing we do is setting our custom logger to ensure everything raylib logs
// will use our own logger instead of its internal one
SetTraceLogCallback(LogCustom);
// Set custom logger
SetTraceLogCallback(CustomLog);
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");

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@ -13,6 +13,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -27,6 +27,9 @@
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
#endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -10,10 +10,14 @@
********************************************************************************************/
#include "raylib.h"
#include <string.h>
#define MAX_GESTURE_STRINGS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -15,6 +15,9 @@
#define MAX_TOUCH_POINTS 10
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -27,6 +27,9 @@ static void *LoadDataThread(void *arg); // Loading data thread function decl
static int dataProgress = 0; // Data progress accumulator
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -18,6 +18,9 @@
#include "raymath.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -13,6 +13,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -16,6 +16,9 @@
#include <math.h> // Required for: sinf(), cosf()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -40,6 +40,9 @@ void DrawScene(void)
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -17,6 +17,9 @@ typedef enum {
STORAGE_POSITION_HISCORE = 1
} StorageData;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -17,6 +17,9 @@
#define GLSL_VERSION 100
#endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization

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@ -13,21 +13,14 @@
#include "raylib.h"
#define max(a, b) ((a)>(b)? (a) : (b))
#define min(a, b) ((a)<(b)? (a) : (b))
#include "raymath.h" // Required for: Vector2Clamp()
// Clamp Vector2 value with min and max and return a new vector2
// NOTE: Required for virtual mouse, to clamp inside virtual game size
Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max)
{
Vector2 result = value;
result.x = (result.x > max.x)? max.x : result.x;
result.x = (result.x < min.x)? min.x : result.x;
result.y = (result.y > max.y)? max.y : result.y;
result.y = (result.y < min.y)? min.y : result.y;
return result;
}
#define MAX(a, b) ((a)>(b)? (a) : (b))
#define MIN(a, b) ((a)<(b)? (a) : (b))
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
const int windowWidth = 800;
@ -57,7 +50,7 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
// Compute required framebuffer scaling
float scale = min((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight);
float scale = MIN((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight);
if (IsKeyPressed(KEY_SPACE))
{
@ -70,7 +63,7 @@ int main(void)
Vector2 virtualMouse = { 0 };
virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
virtualMouse = Vector2Clamp(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
// Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui)
//SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f);

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@ -11,6 +11,9 @@
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization