Decoupled some modules: audio, camera, gestures
Added window drop files support
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1 changed files with 77 additions and 78 deletions
155
src/core.c
155
src/core.c
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@ -17,7 +17,7 @@
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*
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*
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* On PLATFORM_RPI, graphic device is managed by EGL and input system is coded in raw mode.
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* On PLATFORM_RPI, graphic device is managed by EGL and input system is coded in raw mode.
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*
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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* will the authors be held liable for any damages arising from the use of this software.
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@ -164,7 +164,7 @@ static bool customCursor = false; // Tracks if custom cursor has been
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static Texture2D cursor; // Cursor texture
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static Texture2D cursor; // Cursor texture
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static Vector2 mousePosition;
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static Vector2 mousePosition; // Mouse position on screen
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static char previousKeyState[512] = { 0 }; // Required to check if key pressed/released once
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static char previousKeyState[512] = { 0 }; // Required to check if key pressed/released once
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static char currentKeyState[512] = { 0 }; // Required to check if key pressed/released once
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static char currentKeyState[512] = { 0 }; // Required to check if key pressed/released once
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@ -179,9 +179,12 @@ static int previousMouseWheelY = 0; // Required to track mouse wheel var
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static int currentMouseWheelY = 0; // Required to track mouse wheel variation
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static int currentMouseWheelY = 0; // Required to track mouse wheel variation
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static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
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static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
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static int lastKeyPressed = -1;
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static int lastKeyPressed = -1; // Register last key pressed
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static bool cursorHidden;
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static bool cursorHidden; // Track if cursor is hidden
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static char **dropFilesPath; // Store dropped files paths as strings
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static int dropFilesCount = 0; // Count stored strings
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#endif
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#endif
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static double currentTime, previousTime; // Used to track timmings
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static double currentTime, previousTime; // Used to track timmings
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@ -189,8 +192,8 @@ static double updateTime, drawTime; // Time measures for update and draw
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static double frameTime; // Time measure for one frame
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static double frameTime; // Time measure for one frame
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static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
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static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
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static char configFlags = 0;
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static char configFlags = 0; // Configuration flags (bit based)
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static bool showLogo = false;
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static bool showLogo = false; // Track if showing logo at init is enabled
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by core)
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// Other Modules Functions Declaration (required by core)
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@ -198,19 +201,6 @@ static bool showLogo = false;
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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extern void UpdateMusicStream(void); // [Module: audio] Updates buffers for music streaming
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extern Vector2 GetRawPosition(void);
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extern void ResetGestures(void);
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#if defined(PLATFORM_ANDROID)
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extern void InitAndroidGestures(struct android_app *app);
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#endif
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#if defined(PLATFORM_WEB)
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extern void InitWebGestures(void); // [Module: gestures] Initializes emscripten gestures for web
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -241,7 +231,11 @@ static void CharCallback(GLFWwindow *window, unsigned int key);
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static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowIconifyCallback(GLFWwindow* window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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#endif
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#if defined(PLATFORM_DESKTOP)
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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#endif
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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@ -284,10 +278,6 @@ void InitWindow(int width, int height, const char *title)
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InitGamepad(); // Gamepad init
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InitGamepad(); // Gamepad init
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#endif
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#endif
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#if defined(PLATFORM_WEB)
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InitWebGestures(); // Init touch input events for web
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#endif
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mousePosition.x = screenWidth/2;
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mousePosition.x = screenWidth/2;
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mousePosition.y = screenHeight/2;
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mousePosition.y = screenHeight/2;
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@ -341,7 +331,7 @@ void InitWindow(int width, int height, struct android_app *state)
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//state->userData = &engine;
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//state->userData = &engine;
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app->onAppCmd = AndroidCommandCallback;
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app->onAppCmd = AndroidCommandCallback;
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InitAndroidGestures(app);
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//InitGesturesSystem(app); // NOTE: Must be called by user
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InitAssetManager(app->activity->assetManager);
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InitAssetManager(app->activity->assetManager);
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@ -412,6 +402,16 @@ bool WindowShouldClose(void)
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#endif
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#endif
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}
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}
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// Detect if window has been minimized (or lost focus)
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bool IsWindowMinimized(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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return windowMinimized;
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#else
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return false;
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#endif
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}
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// Fullscreen toggle
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// Fullscreen toggle
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void ToggleFullscreen(void)
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void ToggleFullscreen(void)
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{
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{
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@ -497,14 +497,8 @@ void EndDrawing(void)
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SwapBuffers(); // Copy back buffer to front buffer
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SwapBuffers(); // Copy back buffer to front buffer
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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ResetGestures();
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#endif
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PollInputEvents(); // Poll user events
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PollInputEvents(); // Poll user events
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UpdateMusicStream(); // NOTE: Function checks if music is enabled
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currentTime = GetTime();
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currentTime = GetTime();
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drawTime = currentTime - previousTime;
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drawTime = currentTime - previousTime;
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previousTime = currentTime;
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previousTime = currentTime;
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showLogo = true;
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showLogo = true;
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}
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}
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// Check if a file have been dropped into window
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bool IsFileDropped(void)
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{
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if (dropFilesCount > 0) return true;
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else return false;
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}
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// Retrieve dropped files into window
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char **GetDroppedFiles(int *count)
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{
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*count = dropFilesCount;
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return dropFilesPath;
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}
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// Clear dropped files paths buffer
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void ClearDroppedFiles(void)
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{
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if (dropFilesCount > 0)
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{
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for (int i = 0; i < dropFilesCount; i++) free(dropFilesPath[i]);
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free(dropFilesPath);
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dropFilesCount = 0;
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}
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}
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// TODO: Gives the ray trace from mouse position
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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{
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{
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Ray ray;
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Ray ray;
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@ -933,40 +955,6 @@ bool IsGamepadButtonUp(int gamepad, int button)
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}
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}
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#endif
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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// Returns touch position X
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int GetTouchX(void)
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{
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return (int)GetRawPosition().x;
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}
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// Returns touch position Y
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int GetTouchY(void)
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{
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return (int)GetRawPosition().y;
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}
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// Returns touch position XY
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Vector2 GetTouchPosition(void)
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{
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Vector2 position = GetRawPosition();
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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return position;
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}
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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glfwSetCharCallback(window, CharCallback);
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glfwSetCharCallback(window, CharCallback);
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glfwSetScrollCallback(window, ScrollCallback);
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glfwSetScrollCallback(window, ScrollCallback);
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glfwSetWindowIconifyCallback(window, WindowIconifyCallback);
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glfwSetWindowIconifyCallback(window, WindowIconifyCallback);
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#if defined(PLATFORM_DESKTOP)
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glfwSetDropCallback(window, WindowDropCallback);
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#endif
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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// GLFW3 WindowIconify Callback, runs when window is minimized/restored
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// GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowIconifyCallback(GLFWwindow* window, int iconified)
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static void WindowIconifyCallback(GLFWwindow* window, int iconified)
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{
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{
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if (iconified)
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if (iconified) windowMinimized = true; // The window was iconified
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{
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else windowMinimized = false; // The window was restored
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// The window was iconified
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}
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PauseMusicStream();
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#endif
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windowMinimized = true;
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#if defined(PLATFORM_DESKTOP)
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}
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// GLFW3 Window Drop Callback, runs when drop files into window
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else
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// NOTE: Paths are stored in dinamic memory for further retrieval
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// Everytime new files are dropped, old ones are discarded
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths)
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{
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ClearDroppedFiles();
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dropFilesPath = (char **)malloc(sizeof(char *)*count);
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for (int i = 0; i < count; i++)
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{
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{
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// The window was restored
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dropFilesPath[i] = (char *)malloc(sizeof(char)*256); // Max path length set to 256 char
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ResumeMusicStream();
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strcpy(dropFilesPath[i], paths[i]);
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windowMinimized = false;
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}
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}
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dropFilesCount = count;
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}
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}
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#endif
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#endif
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case APP_CMD_GAINED_FOCUS:
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case APP_CMD_GAINED_FOCUS:
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{
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{
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TraceLog(INFO, "APP_CMD_GAINED_FOCUS");
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TraceLog(INFO, "APP_CMD_GAINED_FOCUS");
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ResumeMusicStream();
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//ResumeMusicStream();
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} break;
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} break;
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case APP_CMD_PAUSE:
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case APP_CMD_PAUSE:
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{
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{
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{
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{
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//DrawFrame();
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//DrawFrame();
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TraceLog(INFO, "APP_CMD_LOST_FOCUS");
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TraceLog(INFO, "APP_CMD_LOST_FOCUS");
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PauseMusicStream();
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//PauseMusicStream();
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} break;
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} break;
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case APP_CMD_TERM_WINDOW:
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case APP_CMD_TERM_WINDOW:
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{
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{
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