Update raylib_api.* by CI
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86ead96263
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c09dadd9b5
4 changed files with 191 additions and 90 deletions
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@ -850,12 +850,22 @@ return {
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{
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type = "unsigned char *",
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name = "boneIds",
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description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)"
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description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
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},
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{
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type = "float *",
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name = "boneWeights",
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description = "Vertex bone weight, up to 4 bones influence by vertex (skinning)"
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description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
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},
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{
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type = "Matrix *",
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name = "boneMatrices",
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description = "Bones animated transformation matrices"
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},
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{
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type = "int",
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name = "boneCount",
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description = "Number of bones"
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},
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{
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type = "unsigned int",
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@ -2518,6 +2528,21 @@ return {
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name = "SHADER_LOC_MAP_BRDF",
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value = 25,
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description = "Shader location: sampler2d texture: brdf"
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},
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{
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name = "SHADER_LOC_VERTEX_BONEIDS",
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value = 26,
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description = "Shader location: vertex attribute: boneIds"
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},
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{
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name = "SHADER_LOC_VERTEX_BONEWEIGHTS",
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value = 27,
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description = "Shader location: vertex attribute: boneWeights"
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},
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{
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name = "SHADER_LOC_BONE_MATRICES",
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value = 28,
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description = "Shader location: array of matrices uniform: boneMatrices"
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}
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}
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},
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@ -7586,6 +7611,16 @@ return {
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{type = "ModelAnimation", name = "anim"}
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}
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},
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{
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name = "UpdateModelAnimationBoneMatrices",
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description = "Update model animation mesh bone matrices",
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returnType = "void",
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params = {
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{type = "Model", name = "model"},
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{type = "ModelAnimation", name = "anim"},
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{type = "int", name = "frame"}
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}
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},
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{
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name = "CheckCollisionSpheres",
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description = "Check collision between two spheres",
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