Redesign shader system and more

Shader system has been completely redesigned
Added support for multiple texture color modes
This commit is contained in:
raysan5 2015-03-01 16:00:52 +01:00
parent ee4b553c2a
commit c062f8d4fe
6 changed files with 247 additions and 196 deletions

View file

@ -1347,6 +1347,7 @@ static void InitGraphics(void)
windowReady = true; // IMPORTANT!
#endif
}
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
// GLFW3 Error Callback, runs on GLFW3 error
static void ErrorCallback(int error, const char *description)