Adapt multiple functions to rlgl

Nearly a complete rework of Models module
Some teaks on multiple functions
This commit is contained in:
raysan5 2014-04-04 20:11:57 +02:00
parent 79cf87d91d
commit c04f37d0f5
8 changed files with 760 additions and 454 deletions

View file

@ -313,7 +313,6 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f
rlEnableTexture(spriteFont.texture.glId);
// Optimized to use one draw call per string
rlBegin(RL_QUADS);
for(int i = 0; i < length; i++)
{