Added PBR required resources

This commit is contained in:
Ray 2017-07-17 14:06:27 +02:00
parent e893f3629e
commit bf169f7f42
17 changed files with 19130 additions and 0 deletions

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/*******************************************************************************************
*
* rPBR [shader] - Background skybox fragment shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes (from vertex shader)
in vec3 fragPos;
// Input uniform values
uniform samplerCube environmentMap;
// Output fragment color
out vec4 finalColor;
void main()
{
// Fetch color from texture map
vec3 color = texture(environmentMap, fragPos).rgb;
// Apply gamma correction
color = color/(color + vec3(1.0));
color = pow(color, vec3(1.0/2.2));
// Calculate final fragment color
finalColor = vec4(color, 1.0);
}