Added PBR required resources

This commit is contained in:
Ray 2017-07-17 14:06:27 +02:00
parent e893f3629e
commit bf169f7f42
17 changed files with 19130 additions and 0 deletions

View file

@ -0,0 +1,28 @@
/*******************************************************************************************
*
* rPBR [shader] - Equirectangular to cubemap vertex shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes
in vec3 vertexPosition;
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
// Output vertex attributes (to fragment shader)
out vec3 fragPos;
void main()
{
// Calculate fragment position based on model transformations
fragPos = vertexPosition;
// Calculate final vertex position
gl_Position = projection*view*vec4(vertexPosition, 1.0);
}