REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
This commit is contained in:
parent
83cd22ee5a
commit
befdb5963e
2 changed files with 0 additions and 13 deletions
12
src/rcore.c
12
src/rcore.c
|
@ -3376,18 +3376,6 @@ bool IsGamepadAvailable(int gamepad)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Check gamepad name (if available)
|
||||
bool IsGamepadName(int gamepad, const char *name)
|
||||
{
|
||||
bool result = false;
|
||||
const char *currentName = NULL;
|
||||
|
||||
if (CORE.Input.Gamepad.ready[gamepad]) currentName = GetGamepadName(gamepad);
|
||||
if ((name != NULL) && (currentName != NULL)) result = (strcmp(name, currentName) == 0);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Get gamepad internal name id
|
||||
const char *GetGamepadName(int gamepad)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue