REMOVED: IsGamepadName()

This function is not required, users can check it with `GetGamepadName()`
This commit is contained in:
raysan5 2021-10-22 12:21:31 +02:00
parent 83cd22ee5a
commit befdb5963e
2 changed files with 0 additions and 13 deletions

View file

@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void); // Get char presse
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed