REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
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@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void); // Get char presse
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
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RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
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RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
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RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
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RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
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