Move compiled game to right folder
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6 changed files with 58999 additions and 127631 deletions
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Before Width: | Height: | Size: 12 MiB After Width: | Height: | Size: 6.1 MiB |
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@ -4,26 +4,26 @@
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>GGJ16 - LIGHT MY RITUAL!</title>
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<title>raylib HTML5 GAME</title>
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<meta name="title" content="LIGHT MY RITUAL!">
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<meta name="description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
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<meta name="keywords" content="ritual, raylib, gamejam, globalgamejam, programming, C, C++, library, learn, videogames">
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<meta name="title" content="raylib HTML5 GAME">
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<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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<meta name="viewport" content="width=device-width">
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<!-- Facebook metatags for sharing -->
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<meta property="og:title" content="LIGHT MY RITUAL!">
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<meta property="og:title" content="raylib HTML5 GAME">
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<meta property="og:image:type" content="image/png">
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<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta property="og:url" content="http://www.raylib.com/games/light_my_ritual.png">
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<meta property="og:url" content="http://www.raylib.com/games">
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<meta property="og:site_name" content="raylib.com">
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<meta property="og:description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
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<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
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<meta name="twitter:card" content="summary">
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<meta name="twitter:site" content="@emegemegames">
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<meta name="twitter:title" content="Koala Seasons">
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<meta name="twitter:description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
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<meta name="twitter:title" content="raylib HTML5 GAME">
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<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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@ -51,18 +51,19 @@
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margin:10px;
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background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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canvas.emscripten { border: 0px none; background: black; }
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#emscripten_logo {
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display: inline-block;
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margin: 0;
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}
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.spinner {
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height: 30px;
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width: 30px;
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@ -71,21 +72,18 @@
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid rgb(235, 235, 235);
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border-right: 5px solid rgb(235, 235, 235);
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border-bottom: 5px solid rgb(235, 235, 235);
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border-top: 5px solid rgb(120, 120, 120);
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border-left: 5px solid black;
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border-right: 5px solid black;
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border-bottom: 5px solid black;
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border-top: 5px solid red;
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border-radius: 100%;
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background-color: rgb(189, 215, 46);
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background-color: rgb(245, 245, 245);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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@ -102,21 +100,21 @@
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#status {
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display: inline-block;
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vertical-align: top;
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: rgb(120, 120, 120);
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color: rgb(40, 40, 40);
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}
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#progress {
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height: 20px;
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width: 30px;
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}
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#controls {
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display: inline-block;
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float: right;
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@ -124,15 +122,15 @@
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margin-top: 30px;
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margin-right: 20px;
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}
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#output {
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width: 100%;
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height: 200px;
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height: 140px;
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margin: 0 auto;
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margin-top: 10px;
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display: block;
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background-color: black;
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color: white;
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color: rgb(37, 174, 38);
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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@ -164,7 +162,6 @@
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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@ -195,12 +192,10 @@
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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@ -240,17 +235,5 @@
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};
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</script>
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<script async type="text/javascript" src="light_my_ritual.js"></script>
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<!-- Google Analytics tracking code -->
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<script>
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(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
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})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
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ga('create', 'UA-45733555-1', 'raylib.com');
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ga('require', 'linkid', 'linkid.js');
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ga('send', 'pageview');
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</script>
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</body>
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</html>
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</html>
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