Move compiled game to right folder

This commit is contained in:
Ray 2017-04-24 00:22:41 +02:00
parent 9a515ae9db
commit be40d97954
6 changed files with 58999 additions and 127631 deletions

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@ -4,26 +4,26 @@
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>GGJ16 - LIGHT MY RITUAL!</title>
<title>raylib HTML5 GAME</title>
<meta name="title" content="LIGHT MY RITUAL!">
<meta name="description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
<meta name="keywords" content="ritual, raylib, gamejam, globalgamejam, programming, C, C++, library, learn, videogames">
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="LIGHT MY RITUAL!">
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games/light_my_ritual.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="Koala Seasons">
<meta name="twitter:description" content="LIGHT MY RITUAL!, new raylib videogame, developed in the Global Game Jam 2016 in Barcelona">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
@ -51,18 +51,19 @@
margin:10px;
background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
canvas.emscripten { border: 0px none; background: black; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
@ -71,21 +72,18 @@
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid rgb(235, 235, 235);
border-right: 5px solid rgb(235, 235, 235);
border-bottom: 5px solid rgb(235, 235, 235);
border-top: 5px solid rgb(120, 120, 120);
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(189, 215, 46);
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
@ -102,21 +100,21 @@
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(120, 120, 120);
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
@ -124,15 +122,15 @@
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 200px;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: white;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
@ -164,7 +162,6 @@
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
@ -195,12 +192,10 @@
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
@ -240,17 +235,5 @@
};
</script>
<script async type="text/javascript" src="light_my_ritual.js"></script>
<!-- Google Analytics tracking code -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-45733555-1', 'raylib.com');
ga('require', 'linkid', 'linkid.js');
ga('send', 'pageview');
</script>
</body>
</html>
</html>

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