RENAMED: UpdateModelAnimationBoneMatrices()
to UpdateModelAnimationBones()
Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
This commit is contained in:
parent
24724d33bb
commit
be360d2ad1
3 changed files with 5 additions and 5 deletions
|
@ -1602,7 +1602,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
|
|||
// Model animations loading/unloading functions
|
||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
|
||||
RLAPI void UpdateModelAnimationBoneMatrices(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
|
||||
RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
|
||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue