RENAMED: UpdateModelAnimationBoneMatrices() to UpdateModelAnimationBones()

Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
This commit is contained in:
Ray 2024-11-03 13:12:01 +01:00
parent 24724d33bb
commit be360d2ad1
3 changed files with 5 additions and 5 deletions

View file

@ -82,7 +82,7 @@ int main(void)
ModelAnimation anim = modelAnimations[animIndex];
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
UpdateModelAnimationBoneMatrices(characterModel, anim, animCurrentFrame);
UpdateModelAnimationBones(characterModel, anim, animCurrentFrame);
//----------------------------------------------------------------------------------
// Draw