RENAMED: UpdateModelAnimationBoneMatrices()
to UpdateModelAnimationBones()
Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
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3 changed files with 5 additions and 5 deletions
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@ -82,7 +82,7 @@ int main(void)
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ModelAnimation anim = modelAnimations[animIndex];
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animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
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characterModel.transform = MatrixTranslate(position.x, position.y, position.z);
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UpdateModelAnimationBoneMatrices(characterModel, anim, animCurrentFrame);
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UpdateModelAnimationBones(characterModel, anim, animCurrentFrame);
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//----------------------------------------------------------------------------------
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// Draw
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