From bdc5686e4cd8c38eab9185c998da2d8cd26ae048 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 7 Apr 2021 12:25:04 +0200 Subject: [PATCH] Update shaders_julia_set.c --- examples/shaders/shaders_julia_set.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index 68b5958aa..754513678 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -42,7 +42,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - SetConfigFlags(FLAG_WINDOW_HIGHDPI); + //SetConfigFlags(FLAG_WINDOW_HIGHDPI); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); // Load julia set shader @@ -165,7 +165,7 @@ int main(void) BeginShaderMode(shader); // WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered // when rendering the RenderTexture2D to fit in the HighDPI scaled Window - DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, GetWindowScaleDPI().x, WHITE); + DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, 1.0f, WHITE); EndShaderMode(); if (showControls)