Update textures_draw_tiled.c

This commit is contained in:
Ray 2022-03-22 21:10:51 +01:00
parent cb62cb675f
commit bd95408b06

View file

@ -71,9 +71,6 @@ int main(int argc, char **argv)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
// Handle mouse // Handle mouse
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{ {
@ -122,7 +119,7 @@ int main(int argc, char **argv)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// Draw the tiled area // Draw the tiled area
DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, screenWidth - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE}, DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, GetScreenWidth() - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE},
(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]); (Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
// Draw options // Draw options