Review some issues
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2 changed files with 6 additions and 6 deletions
10
src/core.c
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src/core.c
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@ -121,6 +121,11 @@
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#include "utils.h" // Required for: TRACELOG() macros
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#include "utils.h" // Required for: TRACELOG() macros
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#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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#define RLGL_IMPLEMENTATION
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#define RLGL_IMPLEMENTATION
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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@ -154,11 +159,6 @@
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#include "external/sdefl.h" // Deflate (RFC 1951) compressor
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#include "external/sdefl.h" // Deflate (RFC 1951) compressor
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#endif
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#endif
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#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <string.h> // Required for: strrchr(), strcmp(), strlen()
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#include <string.h> // Required for: strrchr(), strcmp(), strlen()
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@ -2968,7 +2968,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
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// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
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// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
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pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(texture.width, texture.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
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pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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