commit
bcbe042dd2
3 changed files with 61 additions and 122 deletions
98
projects/VSCode/.vscode/launch.json
vendored
98
projects/VSCode/.vscode/launch.json
vendored
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@ -5,67 +5,7 @@
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(WIN) Debug",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/game.exe",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": false
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}
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],
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"preLaunchTask": "(WIN) build debug"
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},
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{
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"name": "(WIN) Run",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/game.exe",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": false
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}
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],
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"preLaunchTask": "(WIN) build release"
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},
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{
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"name": "(OSX) Debug",
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"type": "lldb",
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"request": "launch",
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"program": "${workspaceFolder}/game",
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"args": [],
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"cwd": "${workspaceFolder}",
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"preLaunchTask": "(OSX) build debug"
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},
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{
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"name": "(OSX) Run",
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"type": "lldb",
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"request": "launch",
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"program": "${workspaceFolder}/game",
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"args": [],
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"cwd": "${workspaceFolder}",
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"preLaunchTask": "(OSX) build release"
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},
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{
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"name": "(GNU) Debug",
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"name": "Debug",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/game",
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@ -75,7 +15,6 @@
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/usr/bin/gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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@ -83,28 +22,39 @@
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"ignoreFailures": false
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}
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],
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"preLaunchTask": "(GNU) build debug"
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"windows": {
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"miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe",
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},
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"osx": {
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"MIMode": "lldb"
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},
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"linux": {
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"miDebuggerPath": "/usr/bin/gdb",
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},
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"preLaunchTask": "build debug"
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},
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{
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"name": "(GNU) Run",
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"name": "Run",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/game",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"program": "${workspaceFolder}/game",
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"MIMode": "gdb",
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"miDebuggerPath": "/usr/bin/gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": false
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}
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],
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"preLaunchTask": "(GNU) build release"
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"windows": {
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"program": "${workspaceFolder}/game.exe",
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"miDebuggerPath": "C:/raylib/mingw/bin/gdb.exe"
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},
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"osx": {
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"MIMode": "lldb"
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},
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"linux": {
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"miDebuggerPath": "/usr/bin/gdb"
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},
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"preLaunchTask": "build release",
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}
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]
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}
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68
projects/VSCode/.vscode/tasks.json
vendored
68
projects/VSCode/.vscode/tasks.json
vendored
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@ -4,67 +4,47 @@
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"version": "2.0.0",
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"tasks": [
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{
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"label": "(WIN) build release",
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"type": "process",
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"command": "C:/raylib/mingw/bin/mingw32-make.exe",
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"args": [
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"PLATFORM=PLATFORM_DESKTOP",
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"RAYLIB_PATH=C:/raylib/raylib",
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],
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"group": "build"
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},
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{
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"label": "(WIN) build debug",
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"type": "process",
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"command": "C:/raylib/mingw/bin/mingw32-make.exe",
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"args": [
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"PLATFORM=PLATFORM_DESKTOP",
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"RAYLIB_PATH=C:/raylib/raylib",
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"DEBUGGING=TRUE"
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],
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"group": "build"
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},
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{
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"label": "(OSX) build debug",
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"type": "process",
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"command": "make",
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"args": [
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"PLATFORM=PLATFORM_DESKTOP",
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"RAYLIB_PATH=<path_to_raylib>",
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"DEBUGGING=TRUE"
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],
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"group": "build"
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},
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{
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"label": "(OSX) build release",
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"type": "process",
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"command": "make",
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"args": [
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"PLATFORM=PLATFORM_DESKTOP",
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"RAYLIB_PATH=<path_to_raylib>",
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],
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"group": "build"
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},
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{
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"label": "(GNU) build debug",
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"label": "build debug",
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"type": "process",
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"command": "make",
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"args": [
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"PLATFORM=PLATFORM_DESKTOP",
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"DEBUGGING=TRUE"
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],
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"windows": {
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"command": "C:/raylib/mingw/bin/mingw32-make.exe",
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"args": [
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"RAYLIB_PATH=C:/raylib/raylib"
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],
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},
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"osx": {
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"args": [
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"RAYLIB_PATH=/Users/murray/work/ray/raylib"
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],
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},
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "(GNU) build release",
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"label": "build release",
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"type": "process",
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"command": "make",
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"args": [
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"PLATFORM=PLATFORM_DESKTOP",
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],
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"windows": {
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"command": "C:/raylib/mingw/bin/mingw32-make.exe",
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"args": [
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"RAYLIB_PATH=C:/raylib/raylib",
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],
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},
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"osx": {
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"args": [
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"RAYLIB_PATH=/Users/murray/work/ray/raylib",
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],
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},
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"group": "build"
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}
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]
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@ -151,6 +151,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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MAKE = make
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endif
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ifeq ($(PLATFORM_OS),OSX)
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MAKE = make
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endif
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endif
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# Define compiler flags:
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@ -279,17 +282,22 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
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endif
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# Define a recursive wildcard function
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rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d))
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# Define all source files required
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PROJECT_SOURCE_FILES ?= main.c
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SRC_DIR = src
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OBJ_DIR = obj
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# Define all object files from source files
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OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
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SRC = $(call rwildcard, *.c, *.h)
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OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
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# For Android platform we call a custom Makefile.Android
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKEFILE_PARAMS = -f Makefile.Android
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export PROJECT_NAME
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export PROJECT_SOURCE_FILES
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export SRC_DIR
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else
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MAKEFILE_PARAMS = $(PROJECT_NAME)
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endif
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@ -305,7 +313,8 @@ $(PROJECT_NAME): $(OBJS)
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# Compile source files
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# NOTE: This pattern will compile every module defined on $(OBJS)
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%.o: %.c
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#%.o: %.c
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$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
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$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
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# Clean everything
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