Implement UnloadModelAnimations (#1648)
This commit is contained in:
parent
f7e48c95cd
commit
bc9194690c
2 changed files with 8 additions and 0 deletions
|
@ -1112,6 +1112,13 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Unload animation array data
|
||||||
|
void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < count; i++) UnloadModelAnimation(animations[i]);
|
||||||
|
RL_FREE(animations);
|
||||||
|
}
|
||||||
|
|
||||||
// Unload animation data
|
// Unload animation data
|
||||||
void UnloadModelAnimation(ModelAnimation anim)
|
void UnloadModelAnimation(ModelAnimation anim)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1369,6 +1369,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
|
||||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
|
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
|
||||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
||||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||||
|
RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
|
||||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||||
|
|
||||||
// Mesh generation functions
|
// Mesh generation functions
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue