Updated shaders with comments

This commit is contained in:
raysan5 2016-05-18 12:04:27 +02:00
parent 0e29aa2951
commit bc08271da3
34 changed files with 294 additions and 158 deletions

View file

@ -33,5 +33,5 @@ void main()
else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor;
else tc = sum*sum*0.0075 + texelColor;
finalColor = tc;
gl_FragColor = tc;
}

View file

@ -20,7 +20,7 @@ float angle = 0.8;
uniform vec2 center = vec2(200.0, 200.0);
void main (void)
void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;

View file

@ -17,7 +17,7 @@ void main()
{
vec4 sum = vec4(0);
vec4 tc = vec4(0);
for (int i = -4; i < 4; i++)
{
for (int j = -3; j < 3; j++)

View file

@ -29,6 +29,9 @@ uniform float matGlossiness = 50.0;
uniform vec3 lightPosition;
uniform vec3 cameraPosition;
// Fragment shader output data
out vec4 fragColor;
// Calculate ambient lighting component
vec3 AmbientLighting()
{

View file

@ -21,7 +21,7 @@ float angle = 0.8;
uniform vec2 center = vec2(200.0, 200.0);
void main (void)
void main()
{
vec2 texSize = vec2(renderWidth, renderHeight);
vec2 tc = fragTexCoord*texSize;