Exposing some file access results to user layer #1420

This commit is contained in:
Ray 2020-11-22 00:10:16 +01:00
parent 36dc302c25
commit bb9d734f69
6 changed files with 70 additions and 39 deletions

View file

@ -971,9 +971,9 @@ RLAPI int GetRandomValue(int min, int max); // Returns a r
// Files management functions
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
RLAPI void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
@ -995,7 +995,7 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp
RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
// Persistent storage management
RLAPI void SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position)
RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
@ -1128,8 +1128,8 @@ RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
// Image generation functions
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
@ -1322,8 +1322,8 @@ RLAPI void UnloadModel(Model model);
// Mesh loading/unloading functions
RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file
RLAPI void ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh from memory (RAM and/or VRAM)
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file
// Material loading/unloading functions
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
@ -1445,8 +1445,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file
RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
// Wave/Sound management functions
RLAPI void PlaySound(Sound sound); // Play a sound