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@ -1321,10 +1321,6 @@ void EndDrawing(void)
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CORE.Time.previous = CORE.Time.current;
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CORE.Time.frame += waitTime; // Total frame time: update + draw + wait
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//SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n",
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// (float)CORE.Time.update, (float)CORE.Time.draw, (float)(CORE.Time.target - (CORE.Time.update + CORE.Time.draw)),
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// (float)waitTime, (float)CORE.Time.frame, (float)CORE.Time.target));
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}
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}
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