Working on game templates
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5 changed files with 31 additions and 8 deletions
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@ -15,6 +15,10 @@
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#include "raylib.h"
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#include "raylib.h"
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#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
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#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -36,16 +40,22 @@ void DrawTransition(void);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Main entry point
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// Main entry point
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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int main(void)
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#endif
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{
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{
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// Initialization
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// Initialization
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//---------------------------------------------------------
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//---------------------------------------------------------
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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const char windowTitle[30] = "<game name goes here>";
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InitWindow(screenWidth, screenHeight, windowTitle);
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "raylib template - standard game");
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#endif
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// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
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// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
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// Setup and Init first screen
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// Setup and Init first screen
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@ -141,8 +151,9 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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return 0;
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#endif
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}
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}
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void TransitionToScreen(int screen)
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void TransitionToScreen(int screen)
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BIN
templates/advance_game/resources/ambient.ogg
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templates/advance_game/resources/ambient.ogg
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templates/advance_game/resources/coin.wav
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templates/advance_game/resources/coin.wav
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templates/advance_game/resources/raylib_logo.png
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templates/advance_game/resources/raylib_logo.png
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After Width: | Height: | Size: 3.7 KiB |
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@ -15,18 +15,29 @@
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#include "raylib.h"
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#include "raylib.h"
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#include "screens/screens.h" // NOTE: Defines currentScreen
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#include "screens/screens.h" // NOTE: Defines currentScreen
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Main entry point
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// Main entry point
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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int main(void)
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#endif
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{
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{
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// Initialization
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// Initialization
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//---------------------------------------------------------
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//---------------------------------------------------------
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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const char windowTitle[30] = "<game name goes here>";
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, windowTitle);
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "raylib template - standard game");
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#endif
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// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
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// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
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@ -139,6 +150,7 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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return 0;
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#endif
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}
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}
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