Removed useless spaces
This commit is contained in:
parent
dc52c8f769
commit
b9e53cd135
6 changed files with 60 additions and 56 deletions
30
src/models.c
30
src/models.c
|
@ -452,22 +452,22 @@ void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Co
|
|||
rlBegin(RL_QUADS);
|
||||
rlColor4ub(colors[0].r, colors[0].g, colors[0].b, colors[0].a);
|
||||
rlNormal3f(normals[0].x, normals[0].y, normals[0].z);
|
||||
rlTexCoord2f(textcoords[0].x, textcoords[0].y);
|
||||
rlTexCoord2f(textcoords[0].x, textcoords[0].y);
|
||||
rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z);
|
||||
|
||||
|
||||
rlColor4ub(colors[1].r, colors[1].g, colors[1].b, colors[1].a);
|
||||
rlNormal3f(normals[1].x, normals[1].y, normals[1].z);
|
||||
rlTexCoord2f(textcoords[1].x, textcoords[1].y);
|
||||
rlTexCoord2f(textcoords[1].x, textcoords[1].y);
|
||||
rlVertex3f(vertices[1].x, vertices[1].y, vertices[1].z);
|
||||
|
||||
rlColor4ub(colors[2].r, colors[2].g, colors[2].b, colors[2].a);
|
||||
rlNormal3f(normals[2].x, normals[2].y, normals[2].z);
|
||||
rlTexCoord2f(textcoords[2].x, textcoords[2].y);
|
||||
rlTexCoord2f(textcoords[2].x, textcoords[2].y);
|
||||
rlVertex3f(vertices[2].x, vertices[2].y, vertices[2].z);
|
||||
|
||||
rlColor4ub(colors[3].r, colors[3].g, colors[3].b, colors[3].a);
|
||||
rlNormal3f(normals[3].x, normals[3].y, normals[3].z);
|
||||
rlTexCoord2f(textcoords[3].x, textcoords[3].y);
|
||||
rlTexCoord2f(textcoords[3].x, textcoords[3].y);
|
||||
rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z);
|
||||
rlEnd();
|
||||
}
|
||||
|
@ -1144,17 +1144,19 @@ void UnloadModel(Model model)
|
|||
free(model.mesh.texcoords);
|
||||
free(model.mesh.normals);
|
||||
}
|
||||
|
||||
|
||||
rlDeleteBuffers(model.vboId[0]);
|
||||
rlDeleteBuffers(model.vboId[1]);
|
||||
rlDeleteBuffers(model.vboId[2]);
|
||||
|
||||
rlDeleteVertexArrays(model.vaoId);
|
||||
rlDeleteTextures(model.textureId);
|
||||
rlDeleteShader(model.shaderId);
|
||||
}
|
||||
|
||||
void SetModelTexture(Model *model, Texture2D texture)
|
||||
{
|
||||
if (texture.id <= 0) model->textureId = 1; // Default white texture (use mesh color)
|
||||
if (texture.id <= 0) model->textureId = whiteTexture; // Default white texture (use mesh color)
|
||||
else model->textureId = texture.id;
|
||||
}
|
||||
|
||||
|
@ -1170,6 +1172,8 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint)
|
|||
// Draw a model with extended parameters
|
||||
void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint)
|
||||
{
|
||||
// NOTE: Rotation must be provided in degrees, it's converted to radians inside rlglDrawModel()
|
||||
|
||||
rlglDrawModel(model, position, rotation, scale, tint, false);
|
||||
}
|
||||
|
||||
|
@ -1262,11 +1266,11 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
|
|||
// Bottom-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height);
|
||||
rlVertex3f(a.x, a.y, a.z);
|
||||
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex3f(d.x, d.y, d.z);
|
||||
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||
rlVertex3f(c.x, c.y, c.z);
|
||||
|
@ -1301,7 +1305,7 @@ static VertexData LoadOBJ(const char *fileName)
|
|||
FILE *objFile;
|
||||
|
||||
objFile = fopen(fileName, "rt");
|
||||
|
||||
|
||||
if (objFile == NULL)
|
||||
{
|
||||
TraceLog(WARNING, "[%s] OBJ file could not be opened", fileName);
|
||||
|
@ -1547,15 +1551,15 @@ bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, V
|
|||
{
|
||||
/*
|
||||
// Get min and max vertex to construct bounds (AABB)
|
||||
Vector3 minVertex = tempVertices[0];
|
||||
Vector3 minVertex = tempVertices[0];
|
||||
Vector3 maxVertex = tempVertices[0];
|
||||
|
||||
|
||||
for (int i = 1; i < tempVertices.Count; i++)
|
||||
{
|
||||
minVertex = Vector3.Min(minVertex, tempVertices[i]);
|
||||
maxVertex = Vector3.Max(maxVertex, tempVertices[i]);
|
||||
}
|
||||
|
||||
|
||||
bounds = new BoundingBox(minVertex, maxVertex);
|
||||
*/
|
||||
return false;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue