Use RL_FREE() instead of free()
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d3dece3343
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2 changed files with 10 additions and 8 deletions
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@ -1797,7 +1797,7 @@ static Font LoadBMFont(const char *fileName)
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}
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UnloadImage(imFont);
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free(fileText);
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RL_FREE(fileText);
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if (font.texture.id == 0)
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{
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