Fixed over-allocation of buffer (#1772)

output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
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Guillaume DEVOILLE 2021-05-15 00:41:33 +02:00 committed by GitHub
parent a84e98ba6c
commit b90ac7bd31
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@ -4728,7 +4728,7 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
// Initiate with zero bone translations
for (int frame = 0; frame < output->frameCount; frame++)
{
output->framePoses[frame] = RL_MALLOC(output->frameCount*data->nodes_count*sizeof(Transform));
output->framePoses[frame] = RL_MALLOC(data->nodes_count*sizeof(Transform));
for (unsigned int i = 0; i < data->nodes_count; i++)
{