commit
b908a4078a
5 changed files with 6 additions and 6 deletions
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@ -13,7 +13,7 @@ matrix:
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env: ARCH=i386
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sudo: required
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- os: linux
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env: ARCH=amd64 GLFW=SYSTEM
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env: ARCH=amd64
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sudo: required
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- os: osx
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env: ARCH=universal
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@ -2,7 +2,7 @@
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project(raylib)
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include("../utils.cmake")
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set(PROJECT_VERSION 1.9.2)
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set(PROJECT_VERSION 1.9.4)
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set(API_VERSION 1)
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set(RAYLIB raylib) # Name of the generated library
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@ -44,7 +44,7 @@
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# Define required raylib variables
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH = ..
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RAYLIB_VERSION = 1.9.2
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RAYLIB_VERSION = 1.9.4
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RAYLIB_API_VERSION = 1
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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@ -431,7 +431,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.4-dev)");
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#if defined(PLATFORM_DESKTOP)
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windowTitle = (char *)data;
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@ -501,7 +501,7 @@ void InitWindow(int width, int height, void *data)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)");
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.4-dev)");
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screenWidth = width;
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screenHeight = height;
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raylib v1.9.3-dev
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* raylib v1.9.4-dev
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*
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* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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*
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