WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()` ADDED: `LoadDirectoryFilesEx()` REDESIGNED: `LoadDroppedFiles()` ADDED: `IsPathFile()` This BIG BREAKING change simplifies the functions and gives more control to the user: - A new `struct FilePathList` has been added to avoid exposing complex pointers. - User is responsible of memory loading/unloading - Filepaths loading support recursive directories and file extension filters
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7 changed files with 247 additions and 100 deletions
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@ -22,8 +22,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
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int count = 0;
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char **droppedFiles = { 0 };
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FilePathList droppedFiles = { 0 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -35,7 +34,11 @@ int main(void)
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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droppedFiles = LoadDroppedFiles(&count);
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// Is some files have been previously loaded, unload them
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if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
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// Load new dropped files
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droppedFiles = LoadDroppedFiles();
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}
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//----------------------------------------------------------------------------------
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@ -55,7 +58,7 @@ int main(void)
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if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
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else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
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DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
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DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
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}
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DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
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@ -67,7 +70,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadDroppedFiles(); // Clear internal buffers
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UnloadDroppedFiles(droppedFiles); // Unload files memory
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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